AC 13 (leather)
HP 11 (2d8 + 2; bloodied 5)
Speed 30 ft.
Proficiency +2; Maneuver DC 11
Skills Athletics +3, Stealth +3, Perception +4, Survival +4
Senses passive Perception 14
Languages any one
Draconic Resistance. The warrior is resistant to one damage type dealt by their draconic master’s breath weapon.
Draconic Smite. The warrior’s weapon attacks deal an additional (1d6) damage of one damage type dealt by their draconic master’s breath weapon.
Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
Dragonbound warriors serve a dragon by choice or compulsion. A dragonbound warrior typically guards their master’s lair or patrols the surrounding area. Most dragonbound warriors are dragonborn or , but anyone can fall sway to a dragon’s majesty.
CR 0–2 1d8 ; 1d4 , , or ; ;
Treasure ivory hunting horn (75 gp),
CR 3–4 1d4 + 4 , , or ; ; 2 ; with 1d6 + 2 ; with , , or ; with 1d6 + 2
Treasure dragon-tooth necklace (250 gp),
CR 5–10 3 to 4 riding , , , or ; with 2 and , , or ; 3 to 5 with 1d10 + 10 ; with 1d10 + 2 ; ; ; ; with 1d10 + 2
Treasure silver drinking ewer (250 gp), gold and spinel gemstone necklace (250 gp), 2 gold rings (75 gp each), 3 amber gemstones (100 gp each), ,
CR 11–16 with 4 to 6 ; with , 2 , and 1d10 + 2 ; 2
Treasure 1,400 gp, 5 amethyst gemstones (100 gp each), silver and topaz crown (2,500 gp), 2 , (bronze)
Humanoids include a number of different intelligent, language-using bipeds of Small or Medium size. Humans and elves are humanoids, and so are orcs and goblins. Humanoids may employ magic but are not fundamentally magical—a characteristic that distinguishes them from bipedal, language-using fey, fiends, and other monsters. Humanoids have no inherent alignment, meaning that no humanoid ancestry is naturally good or evil, lawful or chaotic.