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Owlbear Recluse

Challenge
Tags
str
18
dex
12
con
16
int
3
wis
12
cha
5

AC 13 (natural armor)

HP 119 (14d10 + 42; bloodied 59)

Speed 40 ft., climb 20 ft.


Proficiency +2; Maneuver DC 14

Skills Perception +3, Stealth +3

Senses darkvision 60 ft., passive Perception 13

Languages


Keen Sight and Smell. The owlbear has advantage on Perception checks that rely on sight or smell.


ACTIONS

Multiattack. The owlbear attacks with its beak and claws.

Beak. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage.

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.


BONUS ACTIONS

The owl bear recluse has the following additional bonus actions, which it uses only while bloodied :

Elite Recovery. The owlbear ends one negative effect currently affecting it. It can use this bonus action as long as it has at least 1 hit point, even while unconscious or incapacitated .

Flapping Fury. If it’s not grappling a creature, the owlbear jumps up to half its Speed without provoking opportunity attacks and then makes a claws attack with advantage .

Owlbear Hug. The owlbear attacks a Medium or smaller creature with its claws. On a hit, the target is grappled (escape DC 14). Until this grapple ends, the target is restrained . The owlbear can grapple one creature at a time.

Peck. The owlbear makes two beak attacks against a creature it is grappling .

Combat

The owlbear attacks the closest creature. It retreats if it’s bloodied and not within 5 feet of an enemy.


Legends and Lore

With an Arcana or Nature check, characters can learn the following:

DC 10 As their name implies, owlbears are beasts that blend the traits of owls and bears. They are as large as grizzly bears but are (thankfully) flightless.

DC 15 Owlbears possess the keen eyesight of owls and a bear’s acute sense of smell.

DC 20 Fiercely territorial, owlbears grow increasingly aggressive as they age.

DC 25 While owlbears are commonly known as 'owlbears', the correct term is 'bear-owl'.

Description

The most ill-tempered and territorial owlbears live and hunt alone rather than with others of their kind. Despite the fact that most owlbears live in family groups, Freelinking: Node title owlbear reculse does not exist are more frequently encountered, since they’re aggressive enough to attack armed groups.

Behavior

1 Advancing towards a wounded humanoid, perhaps a scout or warrior

2 Attacks on sight, hooting wildly

3 Tracking you

4 In its dark cave lair

5 Ignoring you, devouring a kill (perhaps a bear or humanoid)

6 Avoids you unless provoked

Signs

1 A distant, inhuman screech or hoot

2 Littered bones, both animal and humanoid

3 DC 13 Perception check: bear-like pawprints

4 Trees gouged with claw marks

5 Melon-sized owl pellets containing bones

6 Large bloody feathers trampled beneath clawed pawprints

Encounters

Owlbears most commonly inhabit mountains and forests, both on the Material Plane and in the land of Faerie. White-feathered owlbears range in snowy environments.

CR 3–4 owlbear

Treasure 50 gp, saddle fitted for an owlbear (75 gp), skeleton wearing spurred boots of the winterlands

CR 5–10 owlbear recluse ; 2 or 3 owlbears ; 2 or 3 owlbears with owlbear cub (statistics of a black bear )

Treasure cart containing 200 gp, 800 sp, spices (300 gp), furs (150 gp)

Monster Type Description

Monstrosities are magical beings usually native to the Material Plane. Some monstrosities combine the features of beasts and humanoids, like centaurs . Others have bizarre or unnatural appearances, like many-tentacled ropers . Monstrosities could only arise in a world suffused with magic.