str
22
dex
8
con
16
int
4
wis
10
cha
6
AC 12 (natural armor)
HP 76 (8d12+24; bloodied 38)
Speed 40 ft.
Proficiency +2; Maneuver DC 16
Senses passive Perception 10
Languages —
ACTIONS
Gore. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (3d8+6) piercing damage. If the elephant moves at least 20 feet straight towards the target before the attack, the target makes a DC 16 Strength saving throw , falling prone on a failure.
Stomp. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 22 (3d10+6) bludgeoning damage.
BONUS ACTIONS
Trample Underfoot. The elephant makes a stomp attack against a prone creature.
Monster Type Description
Beasts are natural animals whose existence and abilities are nonmagical. A bear and a tyrannosaurus rex are both beasts.
Source