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Giant Bat

Challenge
Terrain
str
14
dex
16
con
10
int
2
wis
12
cha
14

AC 13

HP 16 (3d10; bloodied 8)

Speed 10 ft., fly 60 ft.


Proficiency +2; Maneuver DC 13

Senses blindsight 60 ft., passive Perception 11

Languages


Echolocation. The bat can’t use blindsight while deafened .

Keen Hearing. The bat has advantage on Perception checks that rely on hearing.


ACTIONS

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) piercing damage.

Monster Type Description

Beasts are natural animals whose existence and abilities are nonmagical. A bear and a tyrannosaurus rex are both beasts.