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Arcane Officer

Class

Highly-magical societies and magocracies often train military officers in battlefield magic. Arcane Officers come from such training, combining spellcraft and leadership. Most focus heavily on divination spells, as good information is of paramount importance in a battle. However, few military commanders can resist the tactical potency of a well-placed fireball. Accompanied by their (usually flying) familiars, these marshals can control a battlefield like no other.


Level 3Magical Commission

At 3rd level you learn a bit of magical theory and some practical magic to assist your command. You gain proficiency with the Arcana skill. In addition, you learn the find familiar spell, which you can cast as a ritual. It does not count against your total spells known. In addition to the usual effects of the spell, you can speak through your familiar in your own voice (even if your familiar is normally incapable of speech) as long as it is within your Commanding Presence, potentially allowing you to issue orders to creatures secretly. However, you cannot activate any features that require speech via speaking through your familiar.

Additionally, when you reach level 13, you may select from a laboratory or library stronghold in addition to the usual marshal options.


Level 3Tertiary Spellcasting

Also at 3rd level, your magical training pays off with a modicum of spellcasting ability. Your casting ability score is Charisma and you can select cantrips and spells from the wizard spell list of the abjuration, divination, or evocation schools. See the Tertiary Spellcasting rules for when you would acquire new spells and spell slots, as well as the rules for swapping out spells.


Level 7Magical March

At 7th level, you learn to enhance the long-distance travel speed of friendly forces with your magic. As an action, you may spend any number of spell slots. Choose a number of creatures you can see equal to the total level of spell slots expended. Add twice your proficiency bonus to the number of hours the chosen creatures can march before they risk fatigue from a forced march.


11th LevelEyes in the Sky

At 11th level, when you cast a spell with a short or longer range, as part of the spell you can choose to use your familiar’s line of sight instead of your own, as long as it is within your Commanding Presence. This feature does not give you the benefit of your familiar’s hearing or any special senses, but still requires intense concentration . When you use this feature, you are blind and deaf to your body’s surroundings until the start of your next turn.


Level 15Satellite Academy

At level 15, you gain a facility to train others in the techniques you employ. You gain a free Grade 2 library or training hall stronghold. You are unable to sell this stronghold.


18th LevelShared Spell Energy

At 18th level, you learn one of the most potent things you can do with magical energy: share it with allies. As an action, you may expend a spell slot to give one of equivalent level to another spellcaster within range of your Commanding Presence, as long as it can use spells of the slot’s level. The other spellcaster may use the given spell slot normally, but it vanishes at the start of a short or long rest . Once you have used this ability a number of times equal to your Charisma modifier, you can’t do so again until you finish a long rest.