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Octopus

Challenge
Terrain
str
4
dex
14
con
10
int
3
wis
10
cha
4

AC 12

HP 3 (1d6; bloodied 1)

Speed 5 ft., swim 30 ft.


Proficiency +2; Maneuver DC 12

Skills Stealth +4

Senses darkvision 30 ft., passive Perception 10

Languages


Camouflage. The octopus has advantage on Stealth checks.

Water Breathing. The octopus breathes water and can hold its breath for 30 minutes while in air.


ACTIONS

Tentacles. Melee Weapon Attack: +4 to hit, reach 15 ft., one target. Hit: 1 bludgeoning damage. If the target is a creature, it is grappled (escape DC 10). Until this grapple ends, the target is restrained , and the octopus can’t attack a different target with its tentacles.


BONUS ACTIONS

Ink Cloud (1/Day). If underwater, the octopus exudes a cloud of ink in a 5-foot-radius sphere, extending around corners. The area is heavily obscured for 1 minute unless dispersed by a strong current.

Monster Type Description

Beasts are natural animals whose existence and abilities are nonmagical. A bear and a tyrannosaurus rex are both beasts.