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Panther

Challenge
Terrain
str
14
dex
14
con
10
int
3
wis
14
cha
6

AC 12

HP 13 (3d8; bloodied 6)

Speed 50 ft., climb 40 ft.


Proficiency +2; Maneuver DC 12

Skills Perception +4, Stealth +4 (+1d4)

Senses darkvision 30 ft., passive Perception 14

Languages

Keen Smell. The panther has advantage on Perception checks that rely on smell.


ACTIONS

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) slashing damage. If the panther moves at least 20 feet straight towards the target before the attack, the target makes a DC 12 Strength saving throw , falling prone on a failure.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) piercing damage.


BONUS ACTIONS

Opportune Bite. The panther makes a bite attack against a prone creature.

Monster Type Description

Beasts are natural animals whose existence and abilities are nonmagical. A bear and a tyrannosaurus rex are both beasts.