AC 12
HP 13 (3d8; bloodied 6)
Speed 50 ft., climb 40 ft.
Proficiency +2; Maneuver DC 12
Skills Perception +4, Stealth +4 (+1d4)
Senses darkvision 30 ft., passive Perception 14
Languages —
Keen Smell. The panther has advantage on Perception checks that rely on smell.
ACTIONS
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) slashing damage. If the panther moves at least 20 feet straight towards the target before the attack, the target makes a DC 12 Strength saving throw , falling prone on a failure.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) piercing damage.
BONUS ACTIONS
Opportune Bite. The panther makes a bite attack against a prone creature.
Beasts are natural animals whose existence and abilities are nonmagical. A bear and a tyrannosaurus rex are both beasts.