Perilous Cliff Path
The road ahead is narrow and wraps around a steep, rocky cliff. Groups traveling light should watch their steps—rocks can break off and knock travelers off their footing in an instant.
Narrow. Adventurers with mounts, wagons, or other bulky travel gear haveon Strength and Dexterity checks without a creative solution for animals, vehicles, and ungainly items.
A group Acrobatics check is needed to deftly traverse the path. If an adventurer makes an Engineering check to rig climbing gear together and secure everything to the mountainside, everybody gains an expertise die and any falling damage is halved.
Critical Failure: Each adventurer (and any mounts or vehicles) falls 200 feet down the steep mountainside, taking 70 (20d6) bludgeoning damage and suffering two levels of.
Failure: Each adventurer (and any mounts or vehicles) falls 100 feet down the steep mountainside, taking 35 (10d6) bludgeoning damage and suffering a level of.
Success: The adventurers safely traverse the path.
Critical Success: The adventurers traverse the path. Roll on thetable.