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Boudica, Queen

Challenge
Tags
str
14
dex
16
con
12
int
11
wis
12
cha
16

AC 16 (padded leather, fighting style)
HP 66 (12d8+12; bloodied 33)
Speed 30 ft.


Proficiency +3; Maneuver DC 14
Saving Throws Dex +6, Cha +6
Skills Animal Handling +4, Athletics +5, Medicine +4, Nature +3, Perception +4, Persuasion +6 (1d8), Stealth +6, Survival +4; artisan’s tools, land vehicles (1d8), any three instruments
Senses passive Perception 14
Languages English, Gaelic, Latin, Welsh


Action Surge (1/short rest). On her turn, Boudica can take an additional action on top of her regular action and a possible bonus action.

Combat Excellence (4d8/short rest). Boudica can expend an excellence dice to perform one of the following:
◆ Boudica rolls the excellence die and adds half the result to an ability check that uses Athletics, Nature, Perception, Stealth, or Survival.
◆ Boudica adds the excellence die to a weapon attack roll.
◆ While wearing light or medium armor, Boudica uses her reaction to add the excellence die to her AC, either avoiding the attack or taking half damage from an attack that is still successful. Jack of All Trades. Boudica adds +1 to any ability check she makes that doesn’t already include her proficiency bonus.

Natural Explorer: Forest. When Boudica makes an Intelligence or Wisdom check related to the forest,she gains a 1d8 expertise die if she is using a skill that she’s proficient in. While traveling for an hour or more in her favored terrain, Boudica gains the following benefits:
Difficult terrain doesn’t slow her group’s travel.
◆ Boudica’s group can’t become lost except by magical means.
◆ Even when she is engaged in another activity while traveling (such as foraging, navigating, or tracking), Boudica remains alert to danger.
◆ If Boudica is traveling alone, she can move stealthily at a normal pace.
◆ When she forages, Boudica finds twice as much food as she normally would.
◆ While tracking other creatures, Boudica also learns their exact number, their sizes, and how long ago they passed through the area.

Song of Rest. After a short rest , Boudica or any friendly creatures who can hear her performance regain hit points by spending one or more Hit Dice, each of those creatures regains an extra 1d6 hit points.

Spellcasting. Boudica is a 5th-level spellcaster that uses Charisma as her spellcasting ability for spells (spell save DC 14; +6 to hit with spell attacks). She has the following spells prepared from the bard’s spell list:
Cantrips: dancing lights , mending , message
1st-level (4 slots): bane , charm person , cure wounds , longstrider
2nd-level (3 slots): enhance ability , suggestion
3rd-level (2 slots): clairvoyance , fear .


SPECIAL TRAITS

Leader’s Words. Boudica can inspire up to six creatures friendly to her (or up to five creatures and herself) that are within 30 feet of her and can see her, or hear her and understand her. Any that listen to Boudica speak inspirationally for 10 minutes gain 14 temporary hit points. Temporary hit points can only be gained from this feature once per short rest.

Master of the Spear. Boudica can increase her reach with a spear by 5 feet until the end of her turn by using a bonus action. In addition, she can prepare her spear to resist a charge by using a bonus action. Boudica chooses a creature within 20 feet that she can see and if on her next turn it moves within her reach, she can use her reaction to make a melee attack against it using her spear. On a hit she deals an extra damage die. A creature that used Disengage does not provoke an attack from Boudica.


ACTIONS

Extra Attack. Boudica attacks twice when she takes the Attack action.

Spear. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d8+2) piercing damage or 7 (1d10+2) piercing damage if wielded in two hands.

Longbow. Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 7 (1d8+3) piercing damage.


BONUS ACTIONS

Bardic Inspiration 1d8 (3/short rest). As a bonus action on her turn, Boudica can choose one other creature within 60 feet who can hear her. That creature gains one Bardic Inspiration die, a d8. Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check , attack roll , or saving throw it makes. In addition, they can add it to a weapon damage roll, or when they are hit by an attack they can use their reaction to add it to their AC (possibly causing an attack to miss). The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the Narrator says whether the roll succeeds or fails.

Second Wind (1/short rest). On her turn, Boudica can use a bonus action to regain 1d10+6 hit points.

Description

We’re back in Britain for this Mythological Figure although this time we’re going way, way back to 60 AD with Queen Boudica, leader of a British tribe who fought the Romans.

When her husband (King Prasutagus) passed away he left his kingdom ‒ what’s now Norfolk ‒ jointly to both the Roman emperor and his own two daughters, but the lands of his Iceni tribe were annexed by the empire anyway, and Boudica and her daughters were terribly abused by the occupiers. Roundabouts 60 AD Queen Boudica convinced neighboring peoples to revolt and was chosen as the leader of the rebels, kicking off the campaign by releasing a rabbit, praying to Andraste (a British goddess of victory), and interpreting the direction it ran away. Here’s a quote of hers that sums up how tough she was:

“It is not as a woman descended from noble ancestry, but as one of the people that I am avenging lost freedom, my scourged body, the outraged chastity of my daughters... This is a woman’s resolve; as for men, they may live and be slaves.”

In short order her army destroyed three Roman settlements, killing between 70,000–80,000 people and took no prisoners. Governor Gaius Suetonius Paulinus let one of these cities be taken in order to work a larger stratagem that ultimately allowed his 10,000-man army to beat her much larger force (upwards of 50,000 rebels with some estimates above 200,000). Superior tactics and discipline, better equipment, and the conditions of the battlefield (negating the revolt’s superior numbers) led to a Roman victory. Queen Boudica poisoned herself, ending the rebellion.

Queen Boudica is definitely a real historical figure and her mythology is perhaps more stilted towards archeological evidence than anything else—what happened seems fairly agreed upon but precise numbers on the size of her forces are wanting. That said she was definitely awesome and as the years go by has accrued proper myth, surely with more to come long after we’re gone: “There is a belief that she was buried between platforms 9 and 10 in King’s Cross station in London, England. There is no evidence for this and it is probably a post-World War II invention.”

Monster Type Description

Humanoids include a number of different intelligent, language-using bipeds of Small or Medium size. Humans and elves are humanoids, and so are orcs and goblins. Humanoids may employ magic but are not fundamentally magical—a characteristic that distinguishes them from bipedal, language-using fey, fiends, and other monsters. Humanoids have no inherent alignment, meaning that no humanoid ancestry is naturally good or evil, lawful or chaotic.