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AC 17 (natural armor)
HP 210 (20d10+100; bloodied 105)
Speed 50 ft., climb 30 ft.

Proficiency +5; Maneuver DC 19
Saving Throws Dex +9, Con +10
Skills Athletics +11, Perception +9, Stealth +9, Survival +9
Damage Resistances cold, fire, poison
Condition Immunities charmed , fatigue , frightened , poisoned
Senses darkvision 200 ft., passive Perception 19
Languages understands Common and Undercommon but can’t speak

Fast Run. When the chupacabra takes the Dash action, it moves triple its speed instead of double.

Jointed Limbs. Creatures have disadvantage on saving throws to resist the chupacabra's grapple and it has advantage on saving throws made to grapple.

Keen Senses. The chupacabra has advantage on Wisdom (Perception) checks that rely on sight, smell, and sound.

Pounce. If the chupacabra moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 19 Strength saving throw or be knocked prone . If the target is prone, the chupacabra can make one bite attack against it as a bonus action.

Running Leap. With a 10-foot running start, the chupacabra can long jump up to 40 feet.

Stench. Any creature that starts its turn within 10 feet of the chupacabra must succeed on a DC 19 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the chupacabra’s stench for 24 hours.


Multiattack. The chupacabra attacks three times: once with its bite and twice with its claws.

Bite. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 19 (3d8+6) piercing damage. The chupacabra regains hit points equal to the piercing damage taken.

Claw. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 16 (3d6+6) slashing damage.


What follows is the feared beast of the lower North American desert, that eater of goats and terror in the night known to man as the Chupacabra! This creature actually originated in Puerto Rico in 1995 after sheep were discovered dead, and drained of blood; but shortly after its first ‘appearance’ a comedian there coined a name for the creature and it was suddenly witnessed in more than a dozen other countries.

Basically there are two different versions of this monster: one that’s sort of a reptilian scaly kangaroo, and another that’s more like a hairless dog or bear with spines down its back. The latter is the one we detail here. Studies into the victims of this creature don’t show any signs of exsanguination but bleeding prey dry has remained a part of the Chupacabra’s myth.

Monster Type Description

Beasts are natural animals whose existence and abilities are nonmagical. A bear and a tyrannosaurus rex are both beasts.