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Gorger Zombie Horde


AC 8

HP 75 (10d8 + 30; bloodied 37)

Speed 20 ft.

Proficiency +2; Maneuver DC 11

Damage Vulnerabilities bludgeoning

Damage Immunities poison

Condition Immunities fatigue , poisoned

Senses darkvision 60 ft., passive Perception 8

Languages understands the languages it knew in life but can’t speak

Area Vulnerability. The horde takes double damage from any effect that targets an area.

Horde. The horde is composed of 5 or more zombies. If it is subjected to a spell, attack, or other effect that affects only one target, it takes any damage but ignores other effects. It can share its space with Medium or smaller creatures or objects. The horde can move through any opening large enough for one Medium creature without squeezing.   

Sickening Dispersal. When the horde is reduced to 0 hit points, it turns into 2 (1d4) gorger zombies with 7 hit points each. Additionally, several of the fallen zombies explode, expelling their loathsome burdens. Roll 1d4. On a 1 to 3, 1 misery of blood maggots spill into an adjacent space. On a 4, 2 corpse flies emerge and immediately make a putrid bite attack against adjacent creatures.

Undead Nature. A zombie doesn’t require air, sustenance, or sleep.


Infested Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 20 (5d6 + 5) bludgeoning damage.Once per day, when the gorger zombie horde rolls a critical hit, it can forgo the extra damage to instead release 1 misery of blood maggots into a space adjacent to the target. The swarm can then immediately make a bite attack against any adjacent creature.

Monster Type Description

Undead are supernatural creatures or spirits that are no longer alive but are still animate. Some have been reanimated by magic spells, such as skeletons . Others, like vampires , are the products of an evil ritual or curse.