AC 14
HP 45 (10d8; bloodied 22)
Speed 20 ft., burrow 5 ft., climb 15 ft., swim 15 ft.
Damage Resistances bludgeoning, piercing, slashing
Condition Immunities
charmed
,
frightened
,
grappled
,
paralyzed
,
petrified
,
prone
,
restrained
,
stunned
,
unconscious
Senses blindsight 20 ft., tremorsense 30 ft., passive Perception 9
Languages —
Swarm. The swarm can occupy another creature’s space and move through any opening large enough for a Tiny creature. It can’t gain HP or temporary hit points.
ACTIONS
Bites. Melee Weapon Attack: +6 to hit, reach 0 ft., one target. Hit: 14 (4d6) piercing damage, or 7 (2d6) piercing if the swarm is bloodied . Additionally, 1d4 + 1 blood maggots attach to the target (see blood maggot ). The swarm takes 3 damage for every blood worm that attaches.
Commonly found in the mud and viscera of battlefields, blood maggots continually hunger. While they will feed on corpses if given no other alternative, they instinctively attack any living creature they can detect in an attempt to infest them. Perhaps hinting at the strange intelligence they develop later in life, blood maggots have an uncanny knack for preferentially targeting unarmored creatures most susceptible to their attacks. They are also relentless, capable of traversing many kinds of terrain to get at their victims.