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Lance Crab

Challenge
Terrain
str
12
dex
14
con
10
int
1
wis
8
cha
4

AC 15 (natural armor)

HP 32 (5d12; bloodied 16)

Speed 30 ft., swim 30 ft.


Proficiency +2; Maneuver DC 12

Skills Stealth +4

Senses blindsight 30 ft., passive Perception 9

Languages


Amphibious. The crab can breathe air and water.


ACTIONS

Multiattack. The lance crab makes two claw attacks

Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) bludgeoning damage and the target is grappled (escape DC 12). The crab has two claws and can grapple one creature with each.

Spine Barrage (2/day). The lance crab flicks its shell upwards, sending a number of its spines arcing towards its enemy. A 5-foot-radius area within 30 feet is pelted with falling spines. Each creature in the area makes a DC 12 Dexterity saving throw , taking 9 (2d6 + 2) piercing damage on a failed save or half damage on a success. On a failure, the creature is also slowed until the end of its next turn as it attempts to free itself from the spines.

Description

Lance crabs are a particularly dangerous denizen of the western shore, moving in groups as large as ten individuals. In addition to a natural aggressiveness that drives them attack anything they can eat, these crustaceans have a series of spines growing forward from the rear of their shells that can be launched at their prey.

Monster Type Description

Beasts are natural animals whose existence and abilities are nonmagical. A bear and a tyrannosaurus rex are both beasts.