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Cultist Execrator

Challenge
Tags
Terrain
str
16
dex
14
con
18
int
10
wis
18
cha
14

AC 14 (medium shield)
HP 102 (12d8 + 48; bloodied 51), 107 with aid
Speed 30 ft.


Proficiency +3; Maneuver DC 14
Saving Throws Wis +7, Cha +5
Skills Intimidation +5, Religion +3 (+1d4)
Senses passive Perception 14
Languages any two


Spellcasting. The execrator is a 9th level spellcaster . Their spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). They have the following cleric spells prepared:

Cantrips (at will): sacred flame , thaumaturgy

1st-level (4 slots): bane , command

2nd-level (3 slots): aid , silence

3rd-level (3 slots): bestow curse , dispel magic

4th-level (3 slots): blight , locate creature

5th-level (1 slot): insect plague
 


ACTIONS

Multiattack. The execrator makes two flail attacks.

Flail. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage plus 10 (3d6) necrotic damage.

Sacred Flame (Cantrip; V, S). One creature the execrator can see within 60 feet makes a DC 15 Dexterity saving throw , taking 9 (2d8) radiant damage on a failure. This spell ignores cover .

Aid (2nd-Level; V, S, M). Up to three creatures within 60 feet have their maximum and total hit points increased by 5 for 8 hours.

Blight (4th-Level; V, Concentration ). The execrator targets a living creature or plant within 30 feet, draining moisture and vitality from it. The target makes a DC 15 Constitution saving throw , taking 36 (8d8) necrotic damage on a failure or half damage on a success. Plant creatures have disadvantage on their saving throw and take maximum damage. A nonmagical plant dies.

Insect Plague (5th-Level; V, S, M, Concentration ). A 20-foot-radius sphere of biting and stinging insects appears centered on a point the execrator can see within 300 feet and remains for 10 minutes. The cloud spreads around corners, and the area is lightly obscured and difficult terrain . Each creature in the area when the cloud appears, and each creature that enters it for the first time on a turn or ends its turn there, makes a DC 15 Constitution saving throw , taking 22 (4d10) piercing damage on a failed save or half damage on a success. The execrator is immune to this damage.


BONUS ACTIONS

Mark of the Pariah (Recharge 6). One creature within 60 feet that the execrator can see makes a DC 15 Wisdom saving throw . On a failure, it is marked with a visible brand for 1 minute. While marked in this way, the creature makes saving throws with disadvantage , and whenever it takes damage it takes 2 (1d4) extra psychic damage

Monster Type Description

Humanoids include a number of different intelligent, language-using bipeds of Small or Medium size. Humans and elves are humanoids, and so are orcs and goblins. Humanoids may employ magic but are not fundamentally magical—a characteristic that distinguishes them from bipedal, language-using fey, fiends, and other monsters. Humanoids have no inherent alignment, meaning that no humanoid ancestry is naturally good or evil, lawful or chaotic.