AC 12
HP 27 (6d8; bloodied 13)
Speed 30 ft.
Proficiency +2; Maneuver DC 12
Saving Throws Dex +4, Wis +4
Skills Deception +4, Insight +4, Investigation +3, Perception +4, Persuasion +4, Sleight of Hand +4, Stealth +4
Tools Alchemist’s Supplies +4
Senses passive Perception 14
Languages Common
Sneak Attack (1/Turn). The cutthroat deals an extra 7 (2d6) damage when they hit with a weapon attack while they have advantage on the attack, or when the cutthroat’s target is within 5 feet of an ally of the cutthroat while the cutthroat doesn’t have disadvantage on the attack.
ACTIONS
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Hand Crossbow. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
BONUS ACTIONS
Cunning Action. The cutthroat takes the Dash, Disengage, Hide, or Use an Object action.
Rapid Attack. The cutthroat attacks with their shortsword.
Heinrich Krebs ( cutthroat variant spy proficient with alchemist’s supplies) is a self-proclaimed apothecary who wears his chosen profession like a title. Almost all villagers use products of this shop whether to help with diseases, to enrich their romantic endeavors, or to get the town’s best stain remover.
Humanoids include a number of different intelligent, language-using bipeds of Small or Medium size. Humans and elves are humanoids, and so are orcs and goblins. Humanoids may employ magic but are not fundamentally magical—a characteristic that distinguishes them from bipedal, language-using fey, fiends, and other monsters. Humanoids have no inherent alignment, meaning that no humanoid ancestry is naturally good or evil, lawful or chaotic.