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Breadcrumb

Conjured Fey Hag

Challenge
Terrain
str
14
dex
16
con
14
int
10
wis
12
cha
16

AC 13 (natural armor)

HP 60

Speed 30 ft.


Proficiency spellcasting bonus of summoner

Damage Resistances bludgeoning, poiercing, or slashing damage from nonmagical attacks not made with silvered weapons

Condition Immunities charmed

Senses darkvision 60 ft., passive Perception 11

Languages Common, Sylvan


ACTIONS

Bite. Melee Weapon Attack: summoner's spell attack bonus to hit, reach 5 ft., one target. Hit: 9 (2d6+2) piercing damage.

Baleful Curse. The hag selects one creature it can see. The creature must make a successful Wisdom saving throw against the summoner's spell save DC or become cursed for 1 minute. While cursed, the creature has disadvantage on ability checks and attack rolls. At the end of each of its turns, the creature can repeat the saving throw, ending the effect on a success. A remove curse spell also ends the effect. Once the hag has targeted a creature with Baleful Curse, it can’t do so again for 1 minute.

Monster Type Description

Fey are creatures that are native to Fairyland, also called the Dreaming. These creatures live in a verdant realm of heightened natural beauty and combine grace and danger. Sprites and pixies are fey.