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Conjure Fey

Casting Time
Concentration ( 1 hour )

You summon a creature from the Dreaming. This creature uses the statistics of a fey creature (detailed below) with certain traits determined by your choice of its type: hag, hound, or redcap. 

The creature is friendly to you and your companions and takes its turn immediately after yours. It obeys your verbal commands. Without such commands, the creature only defends itself.

The summoned creature disappears when reduced to 0 hit points. If your concentration is broken before the spell ends, you lose control of the summoned creature, which becomes hostile and might attack you and your companions. An uncontrolled creature disappears at the end of the spell’s maximum duration.

Fey Creature

Medium fey (hag, hound, or redcap)

Armor Class 13 (natural armor)

Hit Points 60

Speed 30 ft. (or 40 ft. for a hound)

14 (+2) 16 (+3) 14 (+2) 10 (+0) 12 (+1) 16 (+3)

Damage Resistances bludgeoning, piercing, or slashing damage from nonmagical attacks not made with silvered weapons

Condition Immunities charmed

Senses darkvision 60 ft., passive Perception 11

Languages Common, Sylvan

Challenge —; Proficiency your proficiency bonus


Bite. Melee Weapon Attack: your spell attack bonus to hit, reach 5 ft., one target. Hit: 9 (2d6+2) piercing damage.

Baleful Curse (Hag Only). The hag selects one creature it can see. The creature must make a successful Wisdom saving throw against your spell save DC or become cursed for 1 minute. While cursed, the creature has disadvantage on ability checks and attack rolls . At the end of each of its turns, the creature can repeat the saving throw, ending the effect on a success. A remove curse spell also ends the effect. Once the hag has targeted a creature with Baleful Curse, it can’t do so again for 1 minute.

Bloodletting Sickle (Redcap Only). Melee Weapon Attack: your spell attack bonus to hit, reach 5 ft., one target. Hit: 7 (2d4+2) slashing damage. If the target is a creature other than an undead or construct, it must succeed on a Constitution saving throw against your spell save DC or take 5 (2d4) ongoing slashing damage due to a bleeding wound. Each time the redcap hits the wounded target with this attack, the ongoing damage dealt by the wound increases by 5 (2d4). Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.

Terrifying Howl (Hound Only). One creature that can hear the hound must make a Wisdom saving throw against your spell save DC. On a failure, the target takes 10 (3d6) psychic damage and is frightened of the hound until the end of the hound’s next turn. On a success, the target takes half damage, isn’t frightened, and can’t be affected by Terrifying Howl again for 1 minute.

Cast at Higher Levels

For each slot level above 6th the fey creature’s AC increases by 1, its hit points increase by 10, and when it deals damage with an attack it deals 1d4 extra damage.

Rare Versions

Nevard’s Rapid Conjure Fey. When you use rapid summoning to cast this spell, after the casting is complete it does not require your concentration .