Miscreant
Rebels with or without a cause, miscreants shake things up and break heads. Where clever words fail, a closed fist–the threat of one–can work just as well. These scouts take charge, not orders, and spit in the face of danger. Bravado is often all that’s needed, but miscreants are able to back up their bluster when required.
Rebellious Scrapper
At 3rd level when you choose this archetype, you become capable of holding your own in a scrap and to take the most brutal advantage of your dirty tricks. You gain the following benefits:
- You have advantage on saving throws against being frightened.
- You can attempt either the Knockdown or Shove basic maneuver as a bonus action. Knockdown and Shove basic maneuvers made in this way use your clever tricks DC instead of your Maneuver DC.
- Whenever you use a bonus action to trick a creature using Dirty Fighting or to perform the Disarm, Knockdown, or Shove basic maneuvers and the target fails its saving throw, you may immediately make a weapon attack against that target as a part of the same bonus action.
Sincere Bluster
Also at 3rd level, you gain an expertise die on Intimidation checks. In addition, you can use Dastardly Gambit on yourself when making an Intimidation check, adding the die roll to your check.
Always Dangerous
Beginning at 6th level, you learn to make the most out of practically nothing. Attacks you make with improvised weapons deal an additional 1d6 damage. This die changes as you gain scout levels, improving to 1d8 when you reach 12th level, and 1d10 when you reach 17th level. In addition, you have advantage on checks made to conceal an improvised weapon on your person or to pass it off as not dangerous.
Heel-Turn
Starting at 14th level, you’ve figured the right turn of phrase to get just enough trust to twist the knife. As an action, you may target a creature with an Intelligence of 5 or higher that can hear you and understand a language that you speak. The target makes a Charisma saving throw against your clever tricks save DC. On a failed save you may immediately make a weapon attack against the target with advantage. On a hit the attack becomes a critical hit. Once you use this feature, you cannot do so again until after you finish a long rest.