AC 13 (natural armor)
HP 31(7d4+14; bloodied 15)
Speed 10 ft., fly 30 ft.
Proficiency +2; Maneuver DC 13
Saving Throws Con +4, Wis +4
Skills Stealth +4
Damage Resistances necrotic
Damage Immunities poison
Condition Immunities charmed , exhaustion , poisoned
Senses darkvision 30 ft., passive Perception 10
Languages —
Despair Aura. A non-undead creature that takes an action or bonus action while within 10 feet of a ghasthopper can’t take another action, bonus action, or reaction until the start of its next turn. If a creature makes its saving throw , it is immune to any ghasthopper’s aura for the next 24 hours.
Incorporeal Movement. The ghasthopper can move through other creatures and objects as if they were difficult terrain . It takes 5 (1d10) force damage if it ends its turn inside an object.
Smoky Signals. The ghasthopper is invisible except when flying, attacking, or feeding on a host. During these activities, it appears as a wisp of smoke shaped like an insect.
ACTIONS
Bleak Vibrations. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) thunder damage plus 3 (1d6) psychic damage.
Drain Health. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (3d4) necrotic damage. In addition, the ghasthopper gains a number of temporary hit points equal to the amount of damage dealt.
Ghasthoppers use their invisibility to their advantage, creeping up on living creatures before darting in to use their Hungry Strike.