Employee
Countries, planets, federations, the Fleet— they all think they hold power with their big decisions and lofty ideals. You know who is really boss because you worked under them. Corporations stretch their reach throughout the galaxy, entrenching their products and agents into every life activity. Their end goal is always the same: profit. You know because that was your end goal as well before you finally left their employ.
Why did you quit corporate life? What kind of riches did you leave behind? What field were you in? Which previous colleague do you hope to never see again?
Formal clothes, individual computing device, any game set.
You still remember how your old bosses used to think, with an eye towards results and no concern towards the wellbeing of others. When you are involve in a group check, if you succeed, you can transform another character’s failure into success, but that character must spend a hit die.
It’s more likely that your corporate past is going to bring you trouble as you adventure more and more. Life as a voidrunner might put you against the corporation itself, and is more than likely to force you to face the consequences of choices you made back in the company days. Worse, your exploits might intrigue the company enough that they want you back. And no one knows better than you that they don’t take no for an answer.