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Socialite

Far from the tawdry confines of the limelight, you wield another form of social power. One ruled by bloodlines and good breeding and a complicated hierarchy of rules and manners you’ve lived among since birth.

Just how highly does your family rank among the rich and powerful? What secret societies and powerful friends can you call on? What lengths will you be told to go to in order to protect your family’s good name?

Ability Score Increases
+1 to and one other ability score.
Skill Proficiencies
Culture, History, and either Insight or Persuasion.
Tool Proficiencies
One gaming set.
Suggested Equipment (Cost
21 credits
)

Fne clothes, gaming set, signet ring.

Feature:
Well-Connected

You don’t know every old money family in the galaxy, but you do know a friend of a friend most of the time. On most settled planets such families will offer you (and your companions, if they comport themselves properly) a rich lifestyle, as well as assistance, such as weapons repairs, invitations to upscale parties, and the like. Be cautious, however, as being associated with certain families may carry a degree of risk.

Adventures and Advancement

No matter where you go, you don’t forget your roots. Salvagers are usually among some of the most vulnerable of a given population, and either are or live with young children, the elderly, the unhomed, and the impoverished. The more you lend aid to such folk, the more the whisper network about you grows, even from port to port. Often overlooked, a child or beggar may come to you with important information they overheard. Furthermore, you can consult the whisper network yourself. If you roll lower than a 15 on an Investigation check to gather information while in a space port, capital ship, or city, your roll is treated as a 15.

Since you insist on gallivanting about, your family (and perhaps those they are allied with) will expect you to be useful on occasion: discreetly settle a score, keep a certain scandal from reaching the press, serve as a representative of your family’s interests at a political or social event. If you continue to advance the agenda of the rich and powerful you gain the free service of 4 cadets from a private security firm. Additionally, you and your group will find yourselves invited to exclusive clubs and gatherings, opening doors to opportunities and clientele you would otherwise never have access to.

Connection and Memento. Roll 1d10, choose, or make up your own.
D10Socialite CONNECTIONS
1
The stern parent whose approval you could never win.
2
A rakish older sibling who was disinherited.
3
A muckraking reporter constantly trying to catch you in a scandal.
4
One of your family’s staff, who snuck you sweets in between lessons.
5
A spiteful rival who smeared your name in public, leading to your fall from grace.
6
The tutor who could always coax the best out of you.
7
An elderly relative who makes frivolous demands of your time.
8
The child of a member of your family’s staff with whom you grew up and possibly had a romance with.
9
The mysterious old sage who approached your family to tell them you had a gift.
10
An old school chum you’re always having to bail out of trouble—sometimes literally.
D10Socialite MEMENTOS
1
A locket containing the hologram of a lover your family forbade you from seeing.
2
A signet ring or other piece of jewelry that represents your family.
3
The diary of a black sheep relative, anonymously mailed to you.
4
A jeweled fan or other trinket you were given the night you were first introduced to high society.
5
A letter from an unknown person claiming to know your family’s dark secret, which you may or may not be aware of.
6
An extremely fashionable set of clothing, especially designed for you.
7
A small item, such as a golden die or other game piece, that allows you entry to an exclusive, elegant club.
8
A discreet tattoo or brand that marks you as a member of a secret society.
9
A token of affection from an older suitor looking for a second spouse.
10
Your letter of acceptance into the Fleet, which you’ve taken pains to keep a secret.