AC 15 (natural armor)
HP 88 (12d10+24;
bloodied
44)
Speed 50 ft.
Initiative Dex +1 (11), Insight +1 (11), Perception +1 (11)
Proficiency +2; Maneuver DC 14
Saving Throws Str +4, Dex +1, Con +2, Int –3, Wis +1, Cha –2
Damage Vulnerabilities psychic
Damage Immunities fire
Senses passive Perception 11
Aura of Fury. The light around the creature is tinged red and scatters jaggedly. As you approach, you feel flush with anger and violent urges. Any creature that starts its turn or moves to within 20 feet of the malice beast must make a DC 12 Wisdom
saving throw
. If it fails, it is gripped with fury for one minute. If it succeeds its save, or when the fury ends, that creature becomes immune to this malice beast’s emotion aura for 24 hours. The malice beast can suppress this aura at will, such as if it wants to ambush prey.
A furious creature adds 2 fire damage to any melee attack it makes. If a furious creature can see an enemy at the start of its turn, it feels an urge to make a melee attack against an enemy or to move its Speed to approach an enemy, and it cannot willingly move away from an enemy it is adjacent to. If it doesn’t comply with this urge, at the end of its turn it takes 2 psychic damage.
Psychic Vulnerability. Whenever the malice beast takes psychic damage, one creature of the attacker’s choice becomes immune to its aura for 24 hours
ACTIONS
Bite. Melee Weapon Attack: +6 to hit; reach 5 ft., one target. Hit: 8 (1d8+4) piercing damage.
Fire Burst (Recharge 5–6). The beast glares at a point it can see within 120 feet of it, and fire manifests in that spot. Each creature in a 10-footradius sphere centered on that point takes 14 (4d6) fire damage, or half that damage if it succeeds a DC 13 Dexterity saving throw
REACTIONS
Goading Urge. After a creature outside the malice rager’s Aura of Fury deals damage to it, that creature must make a saving throw as if it had entered the aura.
A malice rager is an example of a common sort of malice beast with a unique psychic aura. Walking on two legs like an overgrown scaled cassowary, this creature had an early diet of intense anger, which caused it to develop the ability to not only incite that emotion among its prey, but to cause its fury to burn from its mind into reality.
These striding beasts have been spotted driving small herds of herbivores toward larger prey. When close to the large prey, the rager dashes close enough to the herd to catch them in its Aura of Fury, using them as impromptu weapons against its intended target. Even hunting such a beast from afar is dangerous, as its Goading Urge can work from any range.
Aberrations are unnatural beings that don’t belong to this plane of existence. Many aberrations are telepathic and use a mental power known as psionic power instead of magic. An aboleth is an aberration.