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In Breach of Contract

Adventurers may choose to simply not pay certain fees, tolls or other costs, but this in itself comes at a price. Within 1d4 days, a squad of devils will be dispatched to extract payment—with compounding interest, of course—or retribution. The composition of this group varies with the party’s level, but should be at least a hard matchup, or even a deadly one. If the adventurers attempt to escape their debts by fleeing the Lower Planes, the squad will almost certainly follow—Hell does not look kindly on failure.