Perform
The adventurer can initiate or join a performance on stage with an Acrobatics, Athletics, or Performance check.
Note: An adventurer also makes money from this activity as per the Performance Outcomes table in Chapter 4: Equipment of Adventurer’s Guide.
Critical Failure. The adventurer’s performance is particularly ill-received, triggering a Brawl.
Failure. The adventurer fails to gain the crowd’s favor and their confidence is shaken. They suffer disadvantage on Persuasion and Performance checks for the next 24 hours.
Success. The crowd cheers and the adventurer gains an expertise die in Performance and Persuasion checks in this settlement for the next 24 hours.
Critical Success. The crowd’s reaction is truly inspiring. As a success, and the adventurer gains an inspiration die as if granted by a bard of their level. This inspiration die lasts for 24 hours and doesn’t stack with normal Bardic Inspiration. Alternately, the adventurer can choose to gain a fan. See The Friends We Made Along the Way below).