Pickpocket
The adventurer attempts to pick up a little income on the side.
Critical Failure. The adventurer is caught in the act, triggering a Brawl.
Failure. The adventurer isn’t caught, but is labeled a suspicious character and suffers disadvantage on Deception and Persuasion checks in the settlement for 24 hours.
Success. The adventurer gains gold equal to 1d4 x the region’s tier.
Critical Success. The adventurer finds something interesting. As a success, and roll on the Bar Trophies table.
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