AC 11 (natural armor)
HP 20
Speed 30 ft.
Proficiency your proficiency bonus
Saving Throws Str +2, Dex +0, Con +1, Int -3, Wis -1, Cha -3
Damage Resistances cold, fire, lightning
Damage Immunities poison
Senses darkvision 120 ft., passive Perception 9
Languages Abyssal
Chaotic Evil. The demon radiates a Chaotic and Evil aura.
Special Trait. The demon has a unique trait. Roll on the Special Trait table to determine this trait when you conjure the demon.
ACTIONS
Natural Weapons. The demon makes a melee weapon attack with its natural weapons against one target, using your spell attack bonus to hit. Roll on the Natural Weapons table to determine this attack when you conjure the abyssal hordeling.
D4 | Natural Weapons |
1 | Bite: Reach 5ft, 5 (1d6+2) piercing damage. |
2 | Claws: Reach 5ft., 5 (1d6 + 2) slashing damage |
3 | Horns: Reach 5ft., 5 (1d6 + 2) bludgeoning damage |
4 | Tentacles: Reach 10ft., 4 (1d4 + 2) bludgeoning damage. |
D8 | Special Trait |
1 | Corrosive: The demon’s attacks deal an additional 1d4 acid damage. |
2 | Long-Limbed: The reach of the demon’s attacks increases by 5 ft. |
3 | Quick: The demon’s speed increases by 10 ft. |
4 | Spiky: Any creature that hits the demon with a melee attack takes 1d4 piercing damage |
5 | Sticky: When the demon hits with an attack, its target is grappled . |
6 | Sturdy: The demon’s AC increases by 1 |
7 | Venomous: The demon’s attacks deal an additional 1d4 poison damage. |
8 | Winged: The demon has a fly speed of 20 ft. |
Fiends are evil-aligned creatures from Hell, the Abyss, and other cursed realms. Most fiends are demons and devils, each of which have their own subtypes and hierarchies. Some fiends, such as hell hounds , are neither demons nor devils.