AC 14 (natural armor)
HP 30
Speed 30 ft.
Proficiency your proficiency bonus
Saving Throws Str +3, Dex +3, Con +2, Int +0, Wis +0, Cha +0
Damage Resistances fire
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 120 ft., passive Perception 10
Languages Common, Infernal.
Devil’s Sight. The devil’s darkvision penetrates magical darkness.
Lawful Evil. The devil radiates a Lawful and Evil aura.
Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.
ACTIONS
Multiattack. The fiend attacks twice with its halberd. In place of one halberd attack, it can attack with its beard.
Beard. Melee Weapon Attack: Your spell attack bonus to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) piercing damage, and the target must succeed on a Constitution saving throw against your spell save DC or be poisoned until the end of the devil’s next turn. While poisoned in this way, the target can’t regain hit points.
Halberd. Melee Weapon Attack: Your spell attack bonus to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) slashing damage.
Fiends are evil-aligned creatures from Hell, the Abyss, and other cursed realms. Most fiends are demons and devils, each of which have their own subtypes and hierarchies. Some fiends, such as hell hounds , are neither demons nor devils.