Divine Curse
As an action, you can roll 3d10 and form a pool of either necrotic or radiant damage (your choice) equal to the result. You can distribute this damage among creatures you can see within 30 feet of you, forcing each target to make a Charisma saving throw. On a failed save, a target takes the damage assigned to it, or half as much on a failure. In addition, for each d10 you forgo rolling, you can simultaneously cast bane on one creature you can see within 30 feet of you. You can target no more than three creatures with this feature, but you can inflict both effects on the same target. If you choose to both damage and cast bane on the same target, it makes a saving throw for each effect. When casting bane in this way, you must still maintain concentration as usual and its effects end if you use this feature to cast bane a second time.
At 5th, 9th, 13th, and 17th levels in this class, you gain an additional d10 to use with this feature.
Empowered Curse
If you have the Divine Curse Channel Divinity option, you can choose one of the following options whenever you would otherwise gain an Empowered Turning feature.
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Distant Curse
The range at which you can use Divine Curse increases by 30 feet. You can select this option multiple times.
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Distribute Curse
You can target one additional creature when using Divine Curse.
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Greater Curse
You gain an additional d10 to use with Divine Curse. You can select this option multiple times.
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Timely Curse
You can use Divine Curse as a bonus action. If you do so, you can not use your action to cast a spell other than a cantrip on the same turn.