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Holy Might

As a bonus action, you imbue yourself with divine strength. At the start of each of your turns for the next minute, you add 1d4 to the damage of your weapon attacks. When you reach 5th, 9th, 13th, and 17th level in the cleric class, the size of the die you roll increases by one step.

Empowered Might


If you have the Holy Might Channel Divinity option, you can choose one of the following options whenever you would otherwise gain an Empowered Turning feature.

 

  • Magic Might

Once during the duration of Holy Might, you can cast a spell with a casting time of one action as a bonus action. You can select this option multiple times, gaining an additional use of this feature each time.

 

  • Holy Defense

When you activate Holy Might and at the start of each of your turns for the next minute, you gain 1d4 temporary hit points. You can select this option multiple times, increasing the size of the die you roll for temporary hit points by one step each time.

 

  • Holy Maneuvers

While Holy Might is active, you can use your spell save DC in place of your maneuver DC. If you select this option a second time, you can add your Wisdom modifier to your basic melee damage.

 

  • Holy Stance

Choose a 1st degree combat stance from any tradition. You can enter the stance without spending exertion at any point during the duration of Holy Might, including using the same bonus action you use to activate Holy Might. You are not otherwise considered to know this maneuver. You can select this option multiple times, selecting a new stance each time.