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Mass Heal

Mass Heal

-level (
)
Duration:

Healing energy erupts from your steepled hands and restores up to 700 hit points between the targets.

Mass Healing Word

Mass Healing Word

-level (
)
Duration:

Healing energy flows from you in a wash of restorative power and each target regains hit points equal to 1d4 + your

Maze

Maze

-level (
)
Duration:

The target is banished to a complex maze on its own demiplane, and remains there for the duration or until the target succeeds in escaping. The target can use an action to attempt to escape, making an Intelligence

Meld Into Stone

Meld Into Stone

-level (
)
Duration:

Until the spell ends, you meld yourself and your carried equipment into the target stone. Using your movement, you may enter the stone from any point you can touch. No trace of your presence is visible or detectable by nonmagical senses.

Mending

Mending

-level (
)
Duration:

You repair a single rip or break in the target object (for example, a cracked goblet, torn page, or ripped robe). The break must be smaller than 1 foot in all dimensions. The spell leaves no trace that the object was damaged.

Magic items and constructs may be repaired in this way, but their magic is not restored. 

You gain an expertise die on maintenance checks if you are able to cast this spell on the item you are treating.

Mental Grip

Mental Grip

-level (
)
Duration:

You conjure extensions of your own mental fortitude to keep your foes at bay.

Message

Message

-level (
)
Duration:

You point and whisper your message at the target. It alone hears the message and may reply in a whisper audible only to you.

You can cast this spell through solid objects if you are familiar with the target and are certain it is beyond the barrier. The message is blocked by 3 feet of wood, 1 foot of stone, 1 inch of common metals, or a thin sheet of lead.

The spell moves freely around corners or through openings.

Meteor Swarm

Meteor Swarm

-level (
)
Duration:

Range: Special (1 mile)

Area: Four 40-foot radius spheres

Scorching spheres of flame strike the ground at 4 different points within range. The effects of a sphere reach around corners. Creatures and objects in the area take 14d6 fire damage and 14d6 bludgeoning damage, and flammable unattended objects catch on fire. If a creature is in the area of more than one sphere, it is affected only once.
 

Pagination