Scheming Tricksters: New Savant Class Features
Scheming Tricksters: New Savant Class Features
You should never assume you’ve seen the last card a savant has up their sleeve. This collection of new tricks and clever schemes will put the enemies of any savant back on their toes. In addition, the new Ingenious Training feat will help make these features available to any character, no matter their class.
Those interested in seeing the savant class in its original context should consult Adventures in ZEITGEIST. For even more savant archetypes, look no further than “Exemplars of the Academy” and “Exemplars of the Academy 2: Seekers of Secrets” in Gate Pass Gazette #12 and #18, respectively.
New Savant Tricks
The following tricks can be learned by all savants.
Aegises
Aegises are tricks which allow you to defend against some kind of attack.
Flourishes
Flourishes can be used when you attack with a melee weapon.
Other Tricks
Other tricks are those that can be used only in specific circumstances.
New Clever Schemes
The following clever schemes can be learned by all savants.
Bugbear Door Breaker
Bugbear Door Breaker
Door Breaker
Door Breaker
Mounted Pistoleer Squad
Mounted Pistoleer Squad
Mounted Gunslinger
Mounted Gunslinger
High Elf Spell Slinger
High Elf Spell Slinger
Dragoon
Dragoon
Mounted Pistoleer
Mounted Pistoleer
Heshgarat Cat
Heshgarat Cat
Feast of Cats
Feast of Cats
On the western outskirts of the sandy city of Heshgarat stands the Necanium. Easily the size of the city, these ancient cairns with high round domes contain the remains of the honored dead. The entrance of each is carved with multiple felines and statues of them line the pathways between the burial mounds. Local legends recognize cats as the guardians of the dead, and they are considered sacred in the Necanium and within the city’s walls. While all cats are revered, the Heshgarat cats that call the area home are especially so on account of their uncanny abilities and potency against the undead.
Locals grow catwort plants on the wide ledges that are popular on the city’s buildings, and most have feline figures embossed on them somewhere. Dozens of cats can be found in the streets and dogs, mice, and rats are conspicuous by their absence. Pestering a cat within the city results in stern looks from the locals, while hurting one usually results in being whipped and chased beyond the walls.
Each year the city holds a week-long celebration during the spring equinox, just before the rainy season begins: the Feast of Cats. Locals stake out cat-shaped frameworks covered in choice strips of raw meat and bowls of specially spiced milk. Thousands of cats appear at this time and even Heshgarat cats, typically only seen in the Necanium, can be found walking the streets.
Interactions with cats during the feast are considered signs of the god’s favor. As a consequence, many locals spend long hours sitting with food or milk on their laps, hoping to entice a cat to visit them and earn their blessings.
Game Mechanics
A Heshgarat cat is similar in size to a large lynx, with large rounded ears and thick black fur lined with silver and white stripes. Found primarily lairing in and around the cairns of the Necanium to the west of their namesake city, they are considered guardians of the dead.