Prismatic Mess
Prismatic Mess
Even a chaotic mess can be made useful using prisimancy.
Pigment Cloud
Pigment Cloud
You create a
Glamour
Glamour
You distort light and colors around yourself so that you are subtly more appealing, masking any untoward marks and blemishes. Until the spell ends or you use an action to dismiss it, you are glamored by an illusion that can slightly alter your appearance. These minor changes include hair style and length, eye coloration, sex, signs of age or tiredness such as crows feet and bags under the eyes, concealing or adding tattoos or other marks or blemishes, and general signs of hygiene and cleanliness.
Chromatic Beam
Chromatic Beam
Area: Line 30 feet long and 5 feet wide
You pour prismatic energy into a gemstone refracting the energy until it fires off as a chromatic beam in a direction you choose. Choose red (fire), orange (acid), yellow (lightning), green (poison), blue (cold), or indigo (thunder) for the color of beam you create. Each creature in the area takes 4d8 damage of the chosen type.
Animate Painting
Animate Painting
The scene depicted within an artwork transforms into an extradimensional space containing any objects or creatures depicted within the painting, and such objects and creatures are manifested as impressions. The extradimensional space is a 100-foot cube, unless the depicted space would be smaller. The picture’s frame forms the entryway into this extradimensional space. No spells, attacks, or environmental effects can cross into or out of this extradimensional space, but creatures and objects can pass through it unimpeded.
Abstraction
Abstraction
You imagine a creature you can see within range in a deconstructed and simplified form.
Mundane Equipment of Elissar
Mundane Equipment of Elissar
Item | Cost | Weight |
Bog Sled | 5 gp | 12 lbs |
Bog Stits | 5 gp | 10 lbs |
Geistblock | 15 gp | 1/2 lb |
Skull Goblet | 10 gp | 4 lbs |
Bog Sled. This simple, high-sided wooden sled is the best way to evenly distribute the extra weight of goods and equipment on the wetlands, and keep them out of the muck. If empty they make for a helpful platform for a single Medium creature to lay a sleeping bag on, to prevent them from getting damp or sinking in the night. A bog sled can carry 50 pounds of goods, 15 Supply , and 2 bulky items.
Bog Stilts. While wearing this set of 5-foot stilts and using the accompanying staff for support, you have disadvantage on ability checks and attack rolls the Narrator deems appropriate. Additionally, you can make a DC 10 Acrobatics or Athletics check to increase your Speed by 10 feet for 1 hour (on a failure you fall prone and take 1 bludgeoning damage). Donning bog stilts takes 1 minute.
Geistblock. This pungent salve smells like a mixture of citrus and clove, but it is made from local plants that have developed resistance to the spectral swarms. In addition to functioning like lavender paste this medicinal protects against spectral swarms.
Skull Goblet. When you use this spellcasting focus to consume Supply during a long rest , if you have the Evil trait you gain an expertise die on your next Arcana or Religion check.
Vehicles
Vehicle | Size | AC | Hit Points | Speed | Crew | Cost | Supply | Special |
Zustramet Longboat | Gargantuan | 17 | 450 | 50 ft / 5 mph | 1 | 45,000 gp | 1,000 | Transport |
Zustramet Longboat. The infernal dwarves travel across the Underland seas and the Sıfırda Rivers atop vessels of wicked construction, formed from the carcasses of long dead megafauna and powered by their bound souls. Creatures that are not Evil have disadvantage on checks made to pilot these unholy boats, and while in contact with it a Good creature is rattled (though anyone that is not Evil feels terrible discomfort while riding on it). Taking the boat onto the surface is a risky endeavor as well; on initiative count 20 each round it is in sunlight, the Zustramet logboat takes 25 radiant damage.
Despite its drawbacks however, creatures sailing the vessel through Underland have no random encounters against other creatures and if left to sail itself automatically heads towards the Kingdom of Zustramet. Furthermore the Zustramet logboat is able to utilize the Sıfırda Rivers, taking them when available and reducing the distance the party must travel to reach the Kingdom of Zustramet by half.
Weapons
Weapon (d4) | Cost | Weight | Properties | Damage Type |
Bolas | 20 gp | 1 lb | Range (30/60) | Bludgeoning |
Crossdagger | 20 gp | 2 lbs |
Dual-wielding, finesse, parrying, thrown (40/80) |
Slashing |
Quickbow | 100 gp | 2 lbs |
Hand-mounted, range (50/100) |
Piercing |
Bolas. On each end of this sturdy cord is a weighted metal ball. A creature hit by a ranged weapon attack using bolas takes damage and makes a Dexterity saving throw against maneuver DC or is grappled. On a critical hit, a creature that fails its save is both grappled and knocked prone .
Crossdagger. This weapon resembles a cross with four razor-sharp blades on each end. A creature not proficient with the crossdagger takes 1d4 slashing damage when it uses the weapon to make an attack and rolls a natural 1.
Quickbow. This gauntlet fits over the wrist, binding tightly with cords of leather, and one side of it is adorned with a winged silver contraption that has a taut wire connected on the ends and set perpendicular to the bracer. When you take the Attack action using this weapon, you may choose to attack with disadvantage until the start of your next turn to make two additional ranged weapon attacks .
Materials
Material | Weight | Cost | Properties | Repairability |
Nalpine | x 1/2 | x2 |
Flaw (thunder), hardy, high-quality, lightweight, low-maintenance (expertise die) |
DC 19 woodworker’s tools |
Nalpine. Primarily used for shipbuilding because it naturally repels saltwater, the resilience of this type of wood (as hard as iron or steel) makes it difficult to treat but greatly valued.
Equipment List
Equipment List
This page lists equipment from various books. It does not include magic items.
Adventurer's Guide
Armor & Weapons
Materials & Customizing
Adventuring Gear
- Medicinals
- Spellcasting Foci
- Common Poisons
- Survival Gear
- Miscellaneous Adventuring Gear
- Equipment Packs
- Tools
- Mounts
- Vehicles
- Trade Goods
- Containers
- Lifestyle Expenses
Dungeon Delver's Guide
- Dungeon Delver Equipment
- Aboleth Equipment
- Grimlock Equipment
- Deep Dwarf Equipment
- Ratling Equipment
- Tinker Gnome Equipment
- Shadow Elf Equipment
- Dungeon Mounts
- Dungeon Vehicles
Mythological Figures
Adventures in ZEITGEIST
To Save A Kingdom
Gate Pass Gazette
Dungeon Delver's Magic Items
Dungeon Delver's Magic Items
The following magic items have long lain hidden in subterranean vaults or monster lairs. Many of these items allow adventurers to better traverse or survive jaunts in underground locations; others appear in the dungeon adventures in Dungeon Delver's Guide.