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Weaken

Weaken

(
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Duration
Concentration ()

Until the power’s effects end, the target doesn’t benefit from any positive Strength, Constitution, or Dexterity modifiers.


Surge. You can spend +1 psionic point to target 2 additional creatures; +1 psionic point to increase the power’s range to Medium (60 feet) [requires power rating III]; +2 psionic points to also cause the target to make attack rolls and Strength, Dexterity, and Constitution saving throws with disadvantage [requires power rating IV].

Voltaic Conduit

Voltaic Conduit

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Duration

Jagged lightning arcs from your fingertips in a direction you choose in a 60 foot line that is 5 feet wide. Each creature in the area takes 4d6 lightning damage and becomes rattled. If the lightning is blocked by an object at least as large as the line’s width, it ends there unless it deals enough damage to break through. When it does, it continues to the end of its area. On a successful Dexterity saving throw, a creature takes half damage and isn’t rattled.

The damage increases by 1d6 each time your power rating increases beyond III.

Translocate

Translocate

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Duration

You teleport to any unoccupied place you can see within range. As a reaction to any bonus action or free action you take when you arrive, you can teleport again, as long as the combined distance traveled does not exceed 500 feet.

You can bring along objects if their weight doesn’t exceed what you can carry.

Third Eye

Third Eye

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Duration
Concentration ()

You can see a specific place in your mind’s eye as if you were there in person. You can see what is going on but cannot hear sounds. As a bonus action, you can turn around up to 360°. As an action you can move your point of view up to your Speed.

Telepathic Messaging

Telepathic Messaging

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Duration
Concentration ()

You can use a bonus action to send a telepathic message of 25 words or less to a creature you are focused on. It can reply with a bonus action while you are focused on it.


Surge. You can spend +3 psionic points to increase range to Unlimited [requires power rating IV].

Surface Control

Surface Control

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Duration

Every step you take is enabled by your force of will; the ground is psychically altered to suit your needs. For the duration you ignore difficult terrain. In addition, choose one of the following:

Melt. Your footsteps burn away ice or vegetation. Any cold- or plant-based difficult terrain in 5-foot squares through which you move is destroyed.

Skate. A patina of ice on your soles makes you quicker, increasing your Speed by 20 feet.

Supernova

Supernova

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Duration

A massive explosion of energy bursts from you in all directions, blasting everything within 30 feet. Choose an energy type when you first learn this power from fire, cold, thunder, or lightning. All creatures and objects within the area make a Dexterity saving throw. On a failed save, they take 10d8 damage of the type you selected and are pushed 10 feet and knocked prone. On a success, they take half damage and are not pushed or knocked prone.

Sunder

Sunder

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Duration

You burst open a door or other portal with psychic energy. Make a ranged psionic attack against the door’s armor class. On a hit, the door is violently burst open.

Static Discharge

Static Discharge

(
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Duration

You harness the latent energies of the cosmos and direct them with your mind. Make an unarmed melee attack. On a hit the target takes 1d10 lightning damage and can’t take reactions until the start of its next turn.

The damage from this power increases to 2d10 at power rating IV and 3d10 at power rating VI.

Sonic Wave

Sonic Wave

(
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Duration

You harness the latent energies of the cosmos and direct them with your mind. Targets in the area take 1d6 thunder damage and have disadvantage on the first attack roll they make before the end of its next turn.

The damage from this power increases to 2d6 at power rating III and 3d6 at power rating V.