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Blood Pack

Blood packs are self-sufficient bands of nomadic hunters led by the garoul . They subsist by tracking game across a wide territory, all while avoiding monsters, gathering medicinal and diet-supplementary herbs, and raising the next generation. The bands’ traditional methods are finely honed, taking only as much as they need and practicing “nose to tail” methods with the game they hunt. Even large packs rarely risk over-hunting the land, and the emergence of political strife in their number means it is time for their factions to respectfully part ways.

Cooperation among the pack is paramount for surviving the wilds and maintaining political independence from the forces of “civilization.” One of the blood pack’s most important rites—one which is not lightly undertaken—is the declaration of a “blood hunt,” a combined effort by the pack’s best hunters to eradicate a threat to the community. A blood hunt can be declared against any predatory creature, and the victors are rightfully bestowed honor. Lethal confrontations against particularly powerful monsters—like vampires, lycanthropes, or even dragons—are only declared when other means of keeping the peace are exhausted. The packs have a long history of victory in the blood hunts, and the names of the heroes are howled to the full moon for generations to come.


Characters raised in the blood pack culture share a variety of traits in common with one another.

Conscientious Culling. While you are outdoors in a forested or mountainous area, you can spend 4 hours to find enough Supply for yourself and one other creature.

Hunter-Gatherer. You gain proficiency with shortbows, longbows, the Survival skill, and with the herbalism kit.

Prey Drive. When you attack a bloodied creature, you gain an expertise die on the attack roll . Once you have used this trait a number of times equal to your proficiency bonus, you cannot use it again until you finish a short or long rest .

Wilderness Awareness. While you are outdoors in a forested or mountainous area, you can spend 1 minute focusing on your surroundings to deduce the natural weather over the next 24 hours.

Languages. You can speak, read, write, and sign Common and one other language of your choice