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Keeper of the Land

Keepers of the land inhabit ancient territories where crowded settlements and large-scale agriculture have not yet taken a foothold. These can be very different locations, like large swathes of grassland, cave systems deep underground, or thick and unexplored jungles, but they all share the same characteristic: a sense of an ancient, almost forgotten history that permeates through every corner.

They are not only their inhabitants, they are the protectors, keeping traditions and stories alive and defending the lands from being corrupted or conquered. While their numbers seem to be few, these cultures are generally decentralized and more powerful than they appear at first sight, their true strength hidden until it is absolutely necessary. Their long histories give them the wisdom to know that survival is a waiting game, and their people have seen enough to understand that all creatures die, all empires fall, and even the worst situation is just a matter of resilience and patience.

Characters raised in the Keepers of the Land culture share a variety of traits in common with one another.


Characters raised as itinerants share a variety of traits in common with one another. 

Ancestral Wisdom. The words of your elders accompany and guide you. You can cast guidance once per day

Lay of the Land.  Choose a region from the list in Chapter 4: Exploration of Trials & Treasures that represents the land where you grew up. You have advantage on rolls made to overcome Exploration Challenges in that type of region.

Storytellers. You gain proficiency in Performance and your choice of Culture or History. If you already have proficiency, you instead gain an expertise die .

Strong Conviction. You have a strong sense of self and purpose. You gain an expertise die on saving throws against spells of the compulsion spell school.

The Land Provides. You know where to find food. You gain an expertise die on checks to perform the Harvest and Hunt and Gather journey activities.

Languages. You can speak, read, write, and sign Common, and one additional language.