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Submitted by tyleroi on Tue, 10/03/2023 - 13:59

Gate Pass Gazette Issue #16 Added

We have added the content from Gate Pass Gazette Issue #16 (from June 2023). Challenges abound with the Underland forest of Davek'Dran, a pied piper inspired bard, a falconer, insectoid fey from the dreaming, and the magics of the weary tower. The

Don't forget that every month you can get the latest Gate Pass Gazette over on our official Patreon! Each issue comes packed with new official Level Up content!


Out of Retirement
There are plenty of stories have heroes and former mercenaries give up a life of adventure for quiet, honest work. But it’s never that simple: just because they’ve walked away from the happenings of the world, doesn’t mean that the world is done with them! There are stories also about mages that hung up their robes to don a gardener’s apron or famous berserkers that now content themselves with yelling advice from the sidelines while enjoying a nice cuppa instead of sparring personally. That doesn’t mean their tale has ended, however, as the call to adventure can come from unexpected places. Whatever reason a character hung up the tools of their past trade, the following mechanics can help them take it—or something completely different—up once more.

Home on the Prairie
The Rugged Frontier, first presented in Gate Pass Gazette Issue #12, can appear at first as a land inhabited only wild, dangerous monsters and the occasional intrepid band of pioneers. But nothing could be farther from the truth, as many intelligent peoples with rich histories call this majestic landscape home. The following are just a sample of some of the peoples and pathways of those that hail from these lands.

Favored Hands of Divinity
Each divine power needs their favored hands, those they can trust with true power on the lesser planes. Clerics, priests, deacons and bishops—whatever name is born on their holy iconography, they are all instruments of divine will. Where they differ is in what role they play. While there are many paths to serving the divine, this article asks the following of a cleric: do they stand at the right hand of their god, preaching the good word? Are they at their deity’s left hand, doing what only they know must be done to maintain order? Or do they choose to stand in the shadows, protecting the flock from unseen evils?

The Zephyr's Legacy
In Gate Pass Gazette #5 we introduced 3 archetypes for an airship crew: the Contriver rogue, the Hotshot bard, and the Eldritch Gunslinger warlock. In this article we provide Narrators with NPCs that put names and personalities to these archetypes, and for players we have stats for the good ship Zephyr and mechanics and origins to those that might have walked her decks.