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Devotion

Devotion

Devotion can be a pure or foolish thing. A beloved, a nation, a cause—anything may be the object of your Devotion, but very few are worthy of it. For you the choice is clear: the love at the center of your life is worth dying or killing for, and there is no limit to your service and sacrifice on its behalf.

D6Devotion DESTINY MOTIVATION
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Coming of Age

Coming of Age

Not all heroes have a clear path ahead of them. Some are still finding their footing and are dreaming big all the same: of adventure, the open road, a chance to prove one’s worth, and having a life worth living.

D6Coming of Age DESTINY MOTIVATION
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Chaos

Chaos

Those destined for Chaos don’t live by the rules binding ordinary folk. They clash with authority and tradition all their lives, either in minor acts of subversion or outright rebellion. Tricksters are rarely mere rulebreakers—their ideology signals change for both the meek and mighty.

D6Chaos DESTINY MOTIVATION
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Marauder

Marauder

You were a member of an outlaw band. You might have been part of a troop of cutthroat bandits, or a resistance movement battling a tyrant, or a pirate fleet. You lived outside of settled lands, and your name was a terror to rich travelers.

How did you join your outlaw band? Why did you leave it—or did you?

Ability Score Increases
+1 to and one other ability score.
Suggested Equipment (Cost )
Feature:
Connection and Memento. Roll 1d10, choose, or make up your own.
D10Marauder CONNECTIONS
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D10Marauder MEMENTOS
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Hermit

Hermit

You lived for years alone in a remote shrine, cave, monastery, or elsewhere away from the world. Among your daily tasks you had lots of time for introspection. 

Why were you alone? Were you performing penance? In exile or hiding? Tending a shrine or holy spot? Grieving?

Ability Score Increases
+1 to and one other ability score.
Suggested Equipment (Cost )
Feature:
Connection and Memento. Roll 1d10, choose, or make up your own.
D10Hermit CONNECTIONS
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D10Hermit MEMENTOS
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Guildmember

Guildmember

It never hurts to be part of a team, and when you’re part of a guild opportunities knock at your door.

Are you a member of a trade or artisan’s guild? Or an order of mages or monster hunters? Or have you found entry into a secretive guild of thieves or assassins?

Ability Score Increases
+1 to and one other ability score.
Suggested Equipment (Cost )
Feature:
Connection and Memento. Roll 1d10, choose, or make up your own.
D10Guildmember CONNECTIONS
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D10Guildmember MEMENTOS
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Guard

Guard

Whether you worked as a sentry, constable, member of the city watch, or even a knightly order, rich folk used to pay you to protect them. These days you’re looking after yourself. 

Did you stand watch in a throne room or lookout tower? Walk a beat on city streets? Travel with a caravan? Why did you turn in your badge and sword?

Ability Score Increases
+1 to and one other ability score.
Suggested Equipment (Cost )
Feature:
Connection and Memento. Roll 1d10, choose, or make up your own.
D10Guard CONNECTIONS
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D10Guard MEMENTOS
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Gambler

Gambler

You haven’t met your match at dice or cards. A career of high stakes and daring escapades has taught you when to play close to the chest and when to risk it all—but you haven’t yet learned when to walk away.

Are you a brilliant student of the game, a charming master of the bluff and counterbluff, or a cheater with fast hands? What turned you to a life of adventure: a string of bad luck, or an insatiable thirst for risk?

Ability Score Increases
+1 to and one other ability score.
Suggested Equipment (Cost )
Feature:
Connection and Memento. Roll 1d10, choose, or make up your own.
D10Gambler CONNECTIONS
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D10Gambler MEMENTOS
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Folk Hero

Folk Hero

You were born to a commoner family, but some event earned you fame. You’re admired locally, and tales of your deeds have reached the far corners of the world.

Did you win your fame by battling an oppressive tyrant? Saving your village from a monster? Or by something more prosaic like winning a wrestling bout or a pie-eating contest?

Ability Score Increases
+1 to and one other ability score.
Suggested Equipment (Cost )
Feature:
Connection and Memento. Roll 1d10, choose, or make up your own.
D10Folk Hero CONNECTIONS
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D10Folk Hero MEMENTOS
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Farmer

Farmer

You were raised a farmer, an occupation where the money is short and the work days are long. You’ve become an adventurer, a career where the money is plentiful but your days—if you’re not careful—may be all too short.

Why did you beat your plowshare into a sword? Do you seek adventure, excitement, or revenge? Do you leave behind a thriving farmstead or a smoking ruin?

Ability Score Increases
+1 to and one other ability score.
Suggested Equipment (Cost )
Feature:
Connection and Memento. Roll 1d10, choose, or make up your own.
D10Farmer CONNECTIONS
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D10Farmer MEMENTOS
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