Skip to main content


-level (
Casting Time
Area Shape
bat fur and a drop of pitch or piece of coal
Concentration ( 10 minutes )

Magical darkness heavily obscures darkvision and blocks nonmagical light spreads around corners as it fills the area. The darkness spreads around corners. If any of the area overlaps with magical light created by a spell of 2nd-level or lower, the spell that created the light is dispelled.

When cast on an object that is in your possession or unattended, the darkness emanates from it and moves with it. Completely covering the object with something that is not transparent blocks the darkness.

Rare Versions

Cyneburg’s Blinding Darkness. A creature that moves out of the darkness must make a Constitution saving throw or be blinded for 1 minute. A creature blinded by this spell can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.