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Blood-Writ Bargain

Blood-Writ Bargain

-level (
)
r
Duration:

This spell creates a pact which is enforced by celestial or fiendish forces. You and another willing creature commit to a mutual agreement, clearly declaring your parts of the agreement during the casting.

r
This spell may be cast as a ritual

Calculate

Calculate

-level (
)
Duration:

You instantly know the answer to any mathematical equation that you speak aloud. The equation must be a problem that a creature with Intelligence 20 could solve using nonmagical tools with 1 hour of calculation. Additionally, you gain an expertise die on Engineering checks made during the duration of the spell.

Note: Using the calculate cantrip allows a player to make use of a calculator at the table in order to rapidly answer mathematical equations.

Calculated Retribution

Calculated Retribution

-level (
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Duration:

You surround yourself with a dampening magical field and collect the energy of a foe’s attack to use against them. When you take damage from a weapon attack, you can end the spell to halve the attack’s damage against you, gaining a retribution charge that lasts until the end of your next turn. By expending the retribution charge when you hit with a melee attack, you deal an additional 2d10 force damage.

Eldritch Cube

Eldritch Cube

-level (
)
Duration:

A black, nonreflective, incorporeal 10-foot cube appears in an unoccupied space that you can see. Its space can be in midair if you so desire.

Geas

Geas

-level (
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Duration:

You give a command to a target which can understand you.

Heart of Dis

Heart of Dis

-level (
)
Duration:

You magically replace your heart with one forged on the second layer of Hell.

Raise Hell

Raise Hell

-level (
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Duration:

Area: Up to a 300-foot sphere

Searing Equation

Searing Equation

-level (
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Duration:

You briefly go into a magical trance and whisper an alien equation which you never fully remember once the spell is complete.

Zone of Truth

Zone of Truth

-level (
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Duration:

You create a zone that minimizes deception. Any creature that is able to be charmed can't speak a deliberate lie while in the area.