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Arcanist’s Magic Aura

Arcanist’s Magic Aura

-level (
)
Duration:

You craft an illusion to deceive others about the target’s true magical properties.

Choose one or both of the following effects. When cast upon the same target with the same effect for 30 successive days, it lasts until it is dispelled. 

False Aura: A magical target appears nonmagical, a nonmagical target appears magical, or you change a target’s magical aura so that it appears to belong to a school of magic of your choosing. Additionally, you can choose to make the false magic apparent to any creature that handles the item.

Cloudkill

Cloudkill

-level (
)
Duration:

You create a sphere of poisonous, sickly green fog, which can spread around corners but not change shape.

Disguise Self

Disguise Self

-level (
)
Duration:

Until the spell ends or you use an action to dismiss it, you and your gear are cloaked by an illusory disguise that makes you appear like another creature of your general size and body type, including but not limited to: your heritage, 1 foot of height, weight, clothing, tattoos, piercings, facial features, hair style and length, skin and eye coloration, sex and any other distinguishing features.

Etherealness

Etherealness

-level (
)
Duration:

Until the spell ends or you use an action to end it, you step into the border regions of the Ethereal Plane where it overlaps with your current plane.

Fog Cloud

Fog Cloud

-level (
)
Duration:

You create a

Glibness

Glibness

-level (
)
Duration:

When you make a Charisma check, you can replace the number you rolled with 15. Also, magic that prevents lying has no effect on you, and magic cannot determine that you are lying.

Hallucinatory Terrain

Hallucinatory Terrain

-level (
)
Duration:

Range: Special (300 feet)

You weave a veil over the natural terrain within the area, making it look, sound, or smell like another sort of terrain. A small lake could be made to look like a grassy glade. A path or trail could be made to look like an impassable swamp. A cliff face could even appear as a gentle slope or seem to extend further than it does. This spell does not affect any manufactured structures, equipment, or creatures.

Invisibility

Invisibility

-level (
)
Duration:

You wreathe a creature in an illusory veil, making it

Meld Into Stone

Meld Into Stone

-level (
)
Duration:

Until the spell ends, you meld yourself and your carried equipment into the target stone. Using your movement, you may enter the stone from any point you can touch. No trace of your presence is visible or detectable by nonmagical senses.