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Flamethrower

Flamethrower

(Special)

Unlike flame bracers, flamethrowers are military-grade weapons that project wide swaths of flame. As an action, you can choose between a 30-foot line that is 5 feet wide or a 15-foot cone. Each creature in that area takes 2d6 fire damage, or half as much damage on a successful Dexterity saving throw. The DC of this save is 8 + your proficiency modifier + your Dexterity modifier. Unattended flammable objects in the area are ignited.

(Reload 3 Shots)

Flame Bracer

Flame Bracer

(Special)

A flame bracer is an anti-personnel weapon designed to be strapped to the user’s forearm. As an action, you can activate the bracer to project a jet of flame in a 15-foot line that is 5 feet wide. Each creature in that line takes 2d4 fire damage, or half as much damage on a successful Dexterity saving against your maneuver DC. If you expend three uses of the flame bracer’s fuel canister, you can alter the area of effect to a 15-foot cone instead.

(Reload 3 Shots)

Vibroknife

Vibroknife

A short blade which emits a high pitched whine capable of dealing sonic damage.

Sonic Maul

Sonic Maul

This heavy hammer delivers a thundering boom when it strikes its target.

Stun Stick

Stun Stick

These hand-held devices deliver a powerful electric current that temporarily disrupts the target’s neuromuscular autonomy. A target damaged by a stun stick makes a Constitution saving throw against your maneuver save DC. On a failed save, the target is knocked prone and rattled until the end of your next turn. 
A target that fails the saving throw by 5 or more is stunned instead of rattled.

Shock Mace

Shock Mace

A medium-sized weapon consisting of a handle ending with a ball or other shaped head. The head is electrified.

Mono-Whip

Mono-Whip

Spools of monomolecular wire affixed to a thin handle, mono-whips slice neatly through organic and inorganic matter alike.

Longspear

Longspear

A basic weapon, the longspear is a simple duranium shaft tipped with a pointed blade.