Knee Strike
Knee Strike
Abilities: Dexterity, Intelligence, Wisdom
Blinding Diversion
Blinding Diversion
Abilities: Dexterity, Intelligence, or Wisdom
To The Death
To The Death
A duel is not fittingly dramatic without the proper stakes. You lock blades with a worthy foe, and fight to the bitter end. To the winner goes the glory.
Formal Introduction
Formal Introduction
You announce yourself, why you’re here, and what you’re about to do. From your opponent’s reaction, you can take their measure.
When you activate this maneuver, choose one creature that has rolled initiative, shares a language with you, and hasn’t had damage dealt to it by you in this combat. You reveal your name, as well as one piece of critical information about you (such as a notable title, your current objective, or a dark secret).
Wink and Smile
Wink and Smile
A tossed rose, a blown kiss—you acknowledge someone whose eye was caught by your swagger.
Honourable Bout
Honourable Bout
Choose one creature within 30 feet of you that can see or hear you and has a clear path to you. Make a Persuasion check against the creature’s passive Insight.
Old Pal
Old Pal
Sometimes putting on a friendly face and sidling up to an enemy thirsting for your blood is just unexpected enough to work.
Make a Deception check opposed by the Insight check of a creature able to see you. On a success, until the end of your next turn the creature treats you as an ally (instead of an enemy) for the purposes of traits and other effects. The creature can still target you with attacks, and the effects of this combat maneuver end early if you damage it.
Quick Spill
Quick Spill
With daring-do and practiced grace you seamlessly fling an obstacle across the floor with surprising swiftness. With some extra effort, you can distract from the violent intent.
Vicious Blade
Vicious Blade
You enchant your weapon with clinging shadows.