AC 15
HP 14 (4d4 + 4; bloodied 7)
Speed 10 ft., fly 60 ft.
Proficiency +2; Maneuver DC 15
Skills Arcana +4, Perception +3, Stealth +7
Senses darkvision 60 ft., passive Perception 13
Languages Draconic, Sylvan, telepathy 60 ft. (with other dragons only)
Innate Spellcasting. The dragon’s innate spellcasting ability is Charisma (spell save DC 13). It can innately cast spells, requiring no material components. The dragon gains additional spells as it ages.
5 years old, at will: dancing lights , mage hand , minor illusion
10 years old, 1/day: suggestion
30 years old, 1/day: major image
50 years old, 1/day: hallucinatory terrain
Magic Resistance. The dragon has advantage on saving throws against spells and magical effects.
ACTIONS
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1 piercing damage.
Euphoria Breath (Recharge 5–6). The dragon breathes an intoxicating gas at a creature within 5 feet. The target makes a DC 11 Wisdom saving throw . On a failure, the target is confused for 1 minute. The target repeats the saving throw at the end of each of its turns, ending the effect on a success.
Prismatic Light (3/Day). The dragon’s scales pulse with light. Each creature within 15 feet that can see the dragon makes a DC 13 Wisdom saving throw . On a failure, the creature is magically blinded until the end of its next turn.
Beast Form (1/Day, 50+ Years Old Only). The dragon targets one creature within 15 feet. The target makes a DC 13 Wisdom saving throw . On a failure, it is magically transformed into a harmless Tiny beast, such as a mouse or a songbird, for 1 minute. While in this form, its statistics are unchanged, except it can’t speak or take actions, reactions, or bonus actions. It gains movement modes appropriate to its form, such as a climb or fly speed, of up to 30 feet. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The effect also ends if the target takes damage.
BONUS ACTIONS
Invisibility. The dragon and any equipment it wears or carries magically turns invisible . This invisibility ends if the dragon falls unconscious , dismisses the effect, or uses Bite, Euphoria Breath, Prismatic Light, or Beast Form.
Combat
Faerie dragons don’t like to fight alone. When forced to do so, they use hit and run tactics, turning visible only to use an ability such as Euphoria Breath or Prismatic Light. When fighting alongside allies, they team up against a foe, turning invisible after each attack. A faerie dragon usually retreats as soon as it is wounded.
Legends and Lore
With an Arcana or Nature check, characters can learn the following:
DC 10 Faerie dragons are tiny dragons native to the land of Faerie. Like normal-size dragons, they love treasure and grow increasingly powerful as they age.
DC 15 When plied with treasure or sweets, faerie dragons can make loyal—if temperamental—familiars.
DC 20 Instead of frost or flame, faerie dragons exhale clouds of stupefying gas. Elder faerie dragons can also use magic to blind their foes or transform them into harmless animals.
Faerie dragons are the size of small house cats and sport bright, butterfly-like wings and impish grins. Good-natured yet mischievous, faerie dragons delight in playing tricks, and love candies and other sweet snacks.
Puckish Pranksters. Faerie dragons, like many fey, enjoy practical jokes and other forms of trickery. Tripping an unwary adventurer, undoing the straps on a pack so its contents spill out, creating illusions to frighten travelers…all these are within the faerie dragon’s repertoire of pranks. They generally stop short of doing actual harm, however, and once caught out at their antics will try to flee or sweet talk their way out of trouble rather than attack. Savvy adventurers—or those with tasty treats in their packs—can sometimes earn the aid or guidance of a faerie dragon.
Tiny Treasure Troves. Like most dragons, faerie dragons like to horde loot. Their fey blood, however, draws them toward the sweet, shiny, or unusual, rather than the expensive. Faerie dragons like gemstones, gold, and other precious metals, but only because they glitter. A faerie dragon encountered in the wild might stash their horde inside the hollow of a tree, high atop a cliffside ledge, or in the abandoned den of some small animal.
1 Invisibly watching and giggling to itself
2 Invisibly using mage hand to play pranks such as tying shoelaces together or tapping people on the shoulder
3 Invisibly using minor illusion to create illusory monsters, magic swords, mustaches, frightening roars, comical theme music, etc.
4 Recruiting help for its endangered allies
1 Big, bright flowers and blossoms
2 Humming sound like the buzz of a dragonfly
3 Clouds of gem-tone insects buzz around fragrant flowers
4 A cache of shiny objects such as crystals and coins
Faerie dragons favor wild places with lush plant life.
CR 0–2 1 or 2 faerie dragons ; faerie dragon with one of dryad , pixie , pseudodragon , or satyr
Treasure 4 tiger eye gems (10 gp each), copper and garnet ring (25 gp), shards of shiny glass, philter of love
Dragons include red and gold dragons, which are huge reptilian fire-breathers that number among the world’s most dangerous monsters. This type includes white dragons , which breathe killing frost, as well as smaller reptilian creatures related to true dragons, such as pseudodragons .