AC 18 (plate)
HP 162 (13d12 + 78; bloodied 81)
Speed 30 ft.
Proficiency +4; Maneuver DC 19
Saving Throws Str +11, Dex +4, Con +10, Cha +5
Skills Athletics +11, Perception +6, Intimidation +5
Damage Immunities fire
Senses passive Perception 16
Languages Giant
Cold Weakness. When the fire giant takes cold damage, its speed is reduced by 10 feet until the end of its next turn.
ACTIONS
Multiattack. The giant makes two greatsword attacks.
Greatsword. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 28 (6d6 + 7) slashing damage. If the target is a Large or smaller creature, it makes a DC 19 Strength saving throw . On a failure, it is pushed up to 10 feet away from the giant and knocked prone .
Rock. Ranged Weapon Attack: +11 to hit, range 60/240 ft., one target. Hit: 42 (10d6 + 7) bludgeoning damage. If the target is a Large or smaller creature, it makes a DC 19 Strength saving throw , falling prone on a failure.
Sword Sweep (1/Day, While Bloodied). The giant makes a greatsword attack against each creature within 10 feet.
Ignite Blades (1/Day). The greatswords of each fire giant of the giant’s choice within 30 feet magically kindle into flame. For the next minute, each of their greatsword attacks deal an extra 7 (2d6) fire damage.
Pillar of Flame (1/Day). Each creature within a 10-foot-radius, 40-foot-high cylinder centered on a point within 60 feet that the fire giant can see makes a DC 18 Dexterity saving throw , taking 56 (16d6) fire damage on a failed save or half damage on a success. Unattended flammable objects are ignited.
REACTIONS
Kick. When hit by a melee attack by a Medium or smaller creature the giant can see within 10 feet, the giant kicks its attacker. The attacker makes a DC 19 Dexterity saving throw . On a failure, it takes 14 (3d4 + 7) bludgeoning damage, is pushed up to 20 feet from the giant, and falls prone .
Combat
Fire giants close to melee as quickly as possible, throwing rocks only when they can’t reach their opponents. The giant uses Sword Sweep when surrounded by three or more enemies, or four or more enemies and an ally. Fire giants rarely retreat or surrender, but will do so if reduced to 40 hit points or fewer, or if their enemy has shown the ability to deal consistent cold damage.
Names
Ashen, Embrek, Oori, Pyrka, Reddenroar, Siarr
Legends and Lore
With a History or Nature check, characters can learn the following:
DC 10 As their name suggests, giants are enormous creatures, the largest of their kind standing over 30 feet tall. Though they look like large humanoids, they are an ancient people with close ties to the elements.
DC 15 Giants sort themselves into different clans, including hill giants, fire giants, cloud giants, and others.
Large fire giant groups often include a war priest that maintains their connection to their fiery god. Some clans are so devout that every warrior has the abilities of a war priest. A fire giant war priest wades into battle enthusiastically, augmenting its sword attacks with flaming destruction.
Fire Giant Lone Behavior
1 Forging giant weapons
2 Exiled from its tribe and hungry
3 Standing before a village, demanding cattle and treasure
4 Eating a sheep and drinking from a beer barrel; wishes to kill trespassers but must finish its meal first
Fire Giant Group Behavior
1 Looting a settlement or monster hoard
2 Bearing tribute or sacrificing to a red dragon
3 Chanting war songs as they march
4 Resting in a suffocatingly hot lair with a huge central bonfire
1 Big charred footprints
2 The distant smell of woodsmoke
3 Rhythmic thumping, like a huge creature’s footsteps
4 Plumes of black smoke
Fire giant hammers clatter in the hearts of mountains, far below the earth, and on the Plane of Fire.
CR 11–16 fire giant ; fire giant war priest ; fire giant with fire elemental or hell hound ; fire giant with 2 azers or fire snakes
Treasure 3 fire opals (1,000 gp each), elemental gem (fire) , ring of cold resistance
CR 17–22 2 fire giants ; fire giant with 1 or 2 fire elementals , red dragon wyrmlings , or salamanders
Treasure 2 giant silver and ruby drinking cups (7,500 each) filled with fire giant mead (each acts as a potion of fire giant strength ), flame tongue greatsword (resizes to fit its owner’s hand)
CR 23–30 fire giant with fire giant war priest ; fire giant war priest with efreeti or 3 fire elementals ; fire giant with 1d8 + 10 azers
Treasure 10,000 gp, mithral blacksmith hammer (25,000 gp), 3 potions of supreme healing , belt of fire giant strength , staff of fire
CR 31+ 3 or more fire giants ; fire giant war priest with 2 or more fire giants ; 2 fire giants with 2 giant fire elementals
Treasure 4 arrows of giant slaying , iron flask , ring of fire elemental command
Giants look like immense humanoids, standing from 10 feet tall (like ogres ) to 30 (like storm giants ). Some giants, like trolls , have human-like shapes but monstrous features.