AC 16 (scale)
HP 230 (20d12 + 100; bloodied 115)
Speed 50 ft., swim 50 ft.
Proficiency +5; Maneuver DC 22
Saving Throws Str +14, Con +10, Wis +9, Cha +9
Skills Arcana +8, Athletics +14, History +8, Insight +9, Perception +9
Damage Resistances cold
Damage Immunities lightning, thunder
Senses passive Perception 19
Languages Common, Giant
Amphibious. The giant can breathe air and water.
Innate Spellcasting. The giant’s spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components:
At will: , , ,
3/day each: , ,
Magic Resistance. The giant has on saving throws against spells and magical effects.
Multiattack. The giant attacks twice with its greatsword.
Greatsword. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 30 (6d6 + 9) slashing damage.
Rock. Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 44 (10d6 + 9) bludgeoning damage. If the target is a Large or smaller creature, it makes a DC 22 Strength , falling on a failure.
Lightning Strike (Recharge 5–6). The giant throws a lightning bolt at a point it can see within 500 feet. Each creature within 10 feet of that point makes a DC 18 Dexterity , taking 56 (16d6) lightning damage on a success or half the damage on a failure.
Sword Sweep (While ). The giant makes a greatsword attack against each creature within 10 feet. Each creature hit with this attack makes a DC 22 Strength , falling on a failure.
Stomp. Melee Weapon Attack: +14 to hit, reach 5 ft., one Medium or smaller prone target. Hit: 19 (3d6 + 9) bludgeoning damage.
The storm giant attacks with Lightning Strike at every opportunity. It is willing to fight at either close or long range. Storm giants are often too proud to surrender or flee but may offer a ceasefire if close to death.
Agathon, Astrath, Atriveus, Irivis, Mardias, Thelas
Legends and Lore
With a History or Nature check, characters can learn the following:
DC 10 As their name suggests, giants are enormous creatures, the largest of their kind standing over 30 feet tall. Though they look like large humanoids, they are an ancient people with close ties to the elements.
DC 15 Giants sort themselves into different clans, including hill giants, fire giants, cloud giants, and others.
Storm giants stand literally head and shoulders above other giants, towering 25 to 30 feet tall. They’re as rare as they are powerful, living atop inaccessible mountain peaks or in drowned towers below the sea.
Priest Kings. Storm giants are closely related to cloud giants, and in ancient days they shared rulership of the giants’ empire with them. Storm giants were usually wise, if distant, rulers. Many were seers and prophets more at home in distant temples than in their own throne rooms.
Thunder Bringers. Near the end of the giant empire, nearly all storm giants abandoned their old lives and retired from the world. They spoke of a betrayal and a doom that was coming—either to giantkind or to the world itself. Some storm giants have retreated to the ocean depths or the Elemental Plane of Water, where they puzzle over incomplete books of prophecy, searching for a way to reverse the impending cataclysm. Other giants have turned their backs on their prophetic gifts. They sit in black fortresses atop storm clouds and hurl lightning and thunder at any who dare approach them. Many human legends claim that thunderstorms are caused by storm giant rages.
Storm Giant Lone Behavior
1 In a murderous rage after it or its family was wronged
2 Using strange devices to study the stars or ocean depths
3 Promises to help travelers but means to rob and kill them
4 Will allow passage in exchange for information
Storm Giant Group Behavior
1 Raiding creatures who have paid insufficient tribute
2 Ruler and entourage in a palace
3 Summoning a dangerous storm
4 Representatives from different realms meeting to declare war or ceasefire
1 Rapidly gathering storm clouds
2 An immense castle on a distant peak
3 Five-foot-long footprints
4 A distant, immensely loud laugh or shout
Storm giants claim the highest mountain peaks and the deepest ocean trenches as their domain.
CR 11–16 ; with , , , or
Treasure gold and mithral brooch (2,500 gp), , 2 ,
CR 17–22 with , , , or
Treasure 12 books of prophecy (1,000 gp each), 2 , ewer of storm giant wine (acts as a ), ,
CR 23–30 2 ; ; with 2 or
Treasure giant telescope outfitted with mysterious lenses and counterweights (7,500 gp), gold jewelry box (7,500 gp) containing 5 diamonds (5,000 gp each), set of dice used for fortune telling (they are not weighted but always roll a skull and crossbones) 3 , 2 ewers of storm giant wine (each acts as a ), ,
CR 31+ with 1 or 2
Treasure 5,000 pp, jeweled gold crown (25,000 gp), mithral belt buckle (7,500 gp), 3 gold rings (2,500 gp each), broken greatsword (if repaired, possibly magical), , , ,
Giants look like immense humanoids, standing from 10 feet tall (like) to 30 (like ). Some giants, like , have human-like shapes but monstrous features.