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Storm Giant


AC 16 (scale)

HP 230 (20d12 + 100; bloodied 115)

Speed 50 ft., swim 50 ft.

Proficiency +5; Maneuver DC 22

Saving Throws Str +14, Con +10, Wis +9, Cha +9

Skills Arcana +8, Athletics +14, History +8, Insight +9, Perception +9

Damage Resistances cold

Damage Immunities lightning, thunder

Senses passive Perception 19

Languages Common, Giant

Amphibious. The giant can breathe air and water.

Innate Spellcasting. The giant’s spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components:

At will: detect magic , feather fall , levitate , light

3/day each: control water , control weather , water breathing

1/day: commune

Magic Resistance. The giant has advantage on saving throws against spells and magical effects.


Multiattack. The giant attacks twice with its greatsword.

Greatsword. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 30 (6d6 + 9) slashing damage. 

Rock. Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 44 (10d6 + 9) bludgeoning damage. If the target is a Large or smaller creature, it makes a DC 22 Strength saving throw , falling prone on a failure.

Lightning Strike (Recharge 56). The giant throws a lightning bolt at a point it can see within 500 feet. Each creature within 10 feet of that point makes a DC 18 Dexterity saving throw , taking 56 (16d6) lightning damage on a success or half the damage on a failure.

Sword Sweep (While Bloodied ). The giant makes a greatsword attack against each creature within 10 feet. Each creature hit with this attack makes a DC 22 Strength saving throw , falling prone on a failure.


Stomp. Melee Weapon Attack: +14 to hit, reach 5 ft., one Medium or smaller prone target. Hit: 19 (3d6 + 9) bludgeoning damage.


The storm giant attacks with Lightning Strike at every opportunity. It is willing to fight at either close or long range. Storm giants are often too proud to surrender or flee but may offer a ceasefire if close to death.


Agathon, Astrath, Atriveus, Irivis, Mardias, Thelas

Legends and Lore

With a History or Nature check, characters can learn the following:

DC 10 As their name suggests, giants are enormous creatures, the largest of their kind standing over 30 feet tall. Though they look like large humanoids, they are an ancient people with close ties to the elements.

DC 15 Giants sort themselves into different clans, including hill giants, fire giants, cloud giants, and others.


Storm giants stand literally head and shoulders above other giants, towering 25 to 30 feet tall. They’re as rare as they are powerful, living atop inaccessible mountain peaks or in drowned towers below the sea.

Priest Kings. Storm giants are closely related to cloud giants, and in ancient days they shared rulership of the giants’ empire with them. Storm giants were usually wise, if distant, rulers. Many were seers and prophets more at home in distant temples than in their own throne rooms.

Thunder Bringers. Near the end of the giant empire, nearly all storm giants abandoned their old lives and retired from the world. They spoke of a betrayal and a doom that was coming—either to giantkind or to the world itself. Some storm giants have retreated to the ocean depths or the Elemental Plane of Water, where they puzzle over incomplete books of prophecy, searching for a way to reverse the impending cataclysm. Other giants have turned their backs on their prophetic gifts. They sit in black fortresses atop storm clouds and hurl lightning and thunder at any who dare approach them. Many human legends claim that thunderstorms are caused by storm giant rages.


Storm Giant Lone Behavior

1 In a murderous rage after it or its family was wronged

2 Using strange devices to study the stars or ocean depths

3 Promises to help travelers but means to rob and kill them

4 Will allow passage in exchange for information

Storm Giant Group Behavior

1 Raiding creatures who have paid insufficient tribute

2 Ruler and entourage in a palace

3 Summoning a dangerous storm

4 Representatives from different realms meeting to declare war or ceasefire


1 Rapidly gathering storm clouds

2 An immense castle on a distant peak

3 Five-foot-long footprints

4 A distant, immensely loud laugh or shout


Storm giants claim the highest mountain peaks and the deepest ocean trenches as their domain.

CR 11–16 storm giant ; storm giant with blue dragon wyrmling , elephant , ettin , or killer whale

Treasure gold and mithral brooch (2,500 gp), elemental gem (water) , 2 javelins of lightning , necklace of adaptation

CR 17–22 storm giant with cyclops myrmidon , giant water elemental , mammoth , or young silver dragon

Treasure 12 books of prophecy (1,000 gp each), 2 potions of clairvoyance , ewer of storm giant wine (acts as a potion of storm giant strength ), dimensional shackles , gem of seeing

CR 23–30 2 storm giants ; storm giant monarch ; storm giant with 2 cyclopes or water elementals

Treasure giant telescope outfitted with mysterious lenses and counterweights (7,500 gp), gold jewelry box (7,500 gp) containing 5 diamonds (5,000 gp each), set of dice used for fortune telling (they are not weighted but always roll a skull and crossbones) 3 potions of flying , 2 ewers of storm giant wine (each acts as a potion of storm giant strength ), crystal ball , giant slayer (longsword)

CR 31+ storm giant monarch with 1 or 2 storm giants

Treasure 5,000 pp, jeweled gold crown (25,000 gp), mithral belt buckle (7,500 gp), 3 gold rings (2,500 gp each), broken greatsword (if repaired, possibly magical), belt of storm giant strength , hammer of thunderbolts , sovereign glue , universal solvent

Monster Type Description

Giants look like immense humanoids, standing from 10 feet tall (like ogres ) to 30 (like storm giants ). Some giants, like trolls , have human-like shapes but monstrous features.