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Soldier Squad

Challenge
Tags
str
14
dex
12
con
14
int
10
wis
10
cha
10

AC 16 (leather brigandine, medium shield)

HP 97 (15d8 + 30; bloodied 48)

Speed 30 ft.


Proficiency +3; Maneuver DC 12

Skills Perception +3, Survival +3

Senses passive Perception 13

Languages any one


Area Vulnerability. The squad takes double damage from any effect that targets an area.

Squad Dispersal. When the squad is reduced to 0 hit points, it turns into 2 (1d4) soldiers with 9 hit points each.

Squad. The squad is composed of 5 or more soldiers. If it is subjected to a spell, attack, or other effect that affects only one target, it takes any damage but ignores other effects. It can share its space with Medium or smaller creatures or objects. The squad can move through any opening large enough for one Medium creature without squeezing.     


ACTIONS

Spears. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 31 (6d6 + 10) piercing damage, or half damage if the squad is bloodied .


BONUS ACTIONS

Tactical Movement. Until the end of the squad’s turn, their Speed is halved and their movement doesn’t provoke opportunity attacks .

Description

Soldier squads march to war and garrison fortifications.

Encounters

CR 0–2 1d8 guards ; 1d4 guards on camels , ponies , or riding horses ; 1 or 2 soldiers ; 1d8 stout halfling guards ; 1 or 2 deep dwarf soldiers or mountain dwarf soldiers

Treasure 800 sp 

CR 3–4 guard squad with acolyte , noble , or soldier ; 1d4 soldiers ; 1 to 3 soldiers on riding horses or other mounts; veteran ; veteran with 2 to 4 guards ; 1d4 + 4 stout halfling guards mounted on mastiffs ; 3 or 4 deep dwarf or mountain dwarf soldiers

Treasure 200 gp, 5 assorted pieces of jewelry (25 gp each), sealed orders

CR 5–10 knight , priest , or veteran with soldier squad or 2 guard squads ; veteran with 1d4 + 1 soldiers , all mounted on riding horses or other mounts; 2 or 3 veterans mounted on warhorses ; 1d8 deep dwarf soldiers or mountain dwarf soldiers with champion warrior

Treasure 1,100 gp, tactical maps of the surroundings (100 gp), 2 potions of healing

CR 11–16 2 soldier squads with blackguard , champion warrior , high priest , holy knight , knight , mage , or veteran

Treasure 2,000 gp, 1 full plate armor , rod of rulership

Monster Type Description

Humanoids include a number of different intelligent, language-using bipeds of Small or Medium size. Humans and elves are humanoids, and so are orcs and goblins. Humanoids may employ magic but are not fundamentally magical—a characteristic that distinguishes them from bipedal, language-using fey, fiends, and other monsters. Humanoids have no inherent alignment, meaning that no humanoid ancestry is naturally good or evil, lawful or chaotic.