Mage
Antiquarian | Arcanist | Court Magician
Enclavist | Geomancer | Last Raven
Mage | Necromancer | Oozemancer
Pyromancer | Street Magician | Warmage
Dabbling in all schools of magic, mages are generalist wizards. Their training is often less formal than traditionalists but still involves a lot of research and study to master. Despite their non-standard education, mages don’t suffer in their command of magical secrets.
Broad Knowledge
As a generalist, you have some basic competence in all schools of magic. At 2nd level when you choose this archetype, the cost of copying spells into your spellbook is reduced to 40 gold per level of the spell (instead of 50 gold).
Flexible Thinking
Also at 2nd level, you can use an action to replace one spell you have prepared with any other spell in your spellbook. You regain the ability to do so when you finish a short or long rest .
Flux
At 6th level, you gain the ability to bend your magic in flexible, constantly-changing ways. When you finish a short or long rest, you can choose a benefit from the following list. You can expend your Flux to use that benefit.
When you cast a spell of 1st-level or higher, you can change your benefit to a different one, recharging your Flux. Otherwise your Flux recharges when you finish a short or long rest.
Ad Hoc Defense. When you take damage, you can use your reaction to reduce the damage by an amount equal to your proficiency bonus.
Elusive. You can use a bonus action to teleport 15 feet to a space you can see.
Reactive Ward. When you make a saving throw , you can use your reaction to add your Intelligence modifier to the result. You may do so after the roll is made, but before any effects of it are resolved.
Spell Intensity. When you deal damage with a spell, you can increase the first damage roll of that spell by an amount equal to your Intelligence modifier.
Fluent Control
At 10th level, you can use your Flexible Thinking feature as a bonus action (instead of an action).
In addition, you add your Intelligence modifier to Constitution saving throws made to maintain concentration on spells.
Multitalented
At 14th level, you have an incredible breadth of magical understanding. When you see a creature cast a spell of a level equal to or lower than your Intelligence modifier, you automatically know what spell it is.
In addition, choose one Flux effect. The chosen effect doesn’t interfere with your normal use of Flux and can be used an unlimited number of times. When you gain a level in this class, you can replace it with a different Flux effect.