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Bunyip

Challenge
str
23
dex
15
con
22
int
3
wis
12
cha
8

Armor Class 14 (natural armor)

Hit Points 150 (12d12+72; bloodied 75)

Speed 20 ft., swim 50 ft.


Proficiency Bonus +3; Maneuver DC 17

Saving Throws Dex +5, Wis +4

Skills Athletics +9, Perception +4 (+1d4), Stealth +5 (+1d4), Survival +4

Damage Resistances cold, thunder

Senses darkvision 120 ft., passive Perception 16

Languages


Brave. The bunyip has advantage on saving throws against being frightened .

Hold Breath. The bunyip can hold its breath for 1 hour.

Keen Hearing and Smell. The bunyip has advantage on Perception checks that rely on hearing or smell.


ACTIONS

Multiattack. The bunyip makes a bite attack and two slam attacks. 

Bite. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 19 (2d12+6) piercing damage, and the target is grappled (escape DC 17). Until this grapple ends, the target is restrained , and the bunyip can't bite another target.

Slam. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 17 (2d10+6) bludgeoning damage.


BONUS ACTIONS

Terrifying Howl. The bunyip unleashes a terrifying howl. Each creature of its choice within 120 feet that can see and hear it makes a DC 17 Wisdom saving throw , becoming frightened for 1 minute on a failure. A creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the bunyip’s Terrifying Howl for the next 24 hours. 

Monster Type Description

Beasts are natural animals whose existence and abilities are nonmagical. A bear and a tyrannosaurus rex are both beasts.