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Death Dog

Challenge
str
14
dex
14
con
14
int
2
wis
12
cha
6

AC 12

HP 32 (5d8+10; bloodied 16)

Speed 40 ft.


Proficiency +2; Maneuver DC 12

Skills Perception +3 (see Two Heads), Stealth +4

Senses darkvision 120 ft., passive Perception 18

Languages


Two Heads. The death dog has advantage on Perception checks and on saving throws made to resist being blinded , charmed , deafened , frightened , stunned , or knocked unconscious , and it can’t be flanked.


ACTIONS

Multiattack. The death dog attacks twice with its bite.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) piercing damage. If the target is a creature, it makes a DC 12 Constitution saving throw . On a failure, it becomes infected with a disease . Until this disease is cured, the target is poisoned . While diseased, the target makes a DC 12 Constitution saving throw every 24 hours, reducing its hit point maximum by 5 (1d10) on a failure and ending the disease on a success. This hit point maximum reduction lasts until the disease is cured. The target dies if its hit point maximum is reduced to 0.

Monster Type Description

Monstrosities are magical beings usually native to the Material Plane. Some monstrosities combine the features of beasts and humanoids, like centaurs . Others have bizarre or unnatural appearances, like many-tentacled ropers . Monstrosities could only arise in a world suffused with magic.