AC 14 (natural armor)
HP 85 (9d12+27; bloodied 42)
Speed 30 ft., swim 50 ft.
Proficiency +3; Maneuver DC 16
Skills Stealth +3 (+1d4)
Senses passive Perception 10
Languages —
Hold Breath. The crocodile can hold its breath for 30 minutes.
ACTIONS
Multiattack. The crocodile attacks with its bite and its tail.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10+5) piercing damage and the target is grappled (escape DC 15). Until this grapple ends, the target is restrained and the crocodile can’t bite a different target.
Tail. Melee Weapon Attack: +8 to hit, reach 10 ft., one creature not grappled by the crocodile. Hit: 14 (2d8+5) bludgeoning damage and the target makes a DC 18 Strength saving throw , falling prone on a failure.
Beasts are natural animals whose existence and abilities are nonmagical. A bear and a tyrannosaurus rex are both beasts.